Add GlobalOutput and recipe ingredient search
This commit is contained in:
parent
2cf6e2e0a2
commit
9f833c33fe
|
@ -39,8 +39,14 @@ def chose_resource(session: AlchemySession, resource_label: str, prompt: Callabl
|
|||
return ret
|
||||
|
||||
|
||||
def chose_recipe(session: AlchemySession, resource: Resource, prompt: Callable) -> Future[Recipe | None]:
|
||||
stmt = select(Recipe).distinct().join(Recipe.results).filter(ResourceFlow.resource_id == resource.id)
|
||||
def chose_recipe(
|
||||
session: AlchemySession, resource: Resource, prompt: Callable, ingredient: bool = False
|
||||
) -> Future[Recipe | None]:
|
||||
stmt = select(Recipe).distinct()
|
||||
if ingredient:
|
||||
stmt = stmt.join(Recipe.ingredients).filter(ResourceFlow.resource_id == resource.id)
|
||||
else:
|
||||
stmt = stmt.join(Recipe.results).filter(ResourceFlow.resource_id == resource.id)
|
||||
recipes = session.scalars(stmt).all()
|
||||
ret = Future()
|
||||
if len(recipes) == 0:
|
||||
|
|
|
@ -13,7 +13,7 @@ from ..helper import click_prompt
|
|||
@click.command()
|
||||
@click.option("--debug", is_flag=True)
|
||||
@click.option("--refetch", is_flag=True)
|
||||
@click.option("--ignore-factories", type=list[str], default=["A.I. Fluid Packer", "Craft Bench"])
|
||||
@click.option("--ignore-factories", type=list[str], default=["A.I. Fluid Packer", "Craft Bench", "Equipment Workshop"])
|
||||
@click.argument("search")
|
||||
def main(debug: bool, refetch: bool, ignore_factories: list[str], search: str):
|
||||
engine = create_engine("sqlite:///file.db", echo=debug)
|
||||
|
|
|
@ -19,8 +19,9 @@ from sqlalchemy.orm import Session
|
|||
from factorygame.data.common import chose_resource, resource_needs_update, chose_recipe
|
||||
from .models import Recipe, Resource, ResourceFlow
|
||||
|
||||
WORLD_INPUT_PORT_NAME = "World Input"
|
||||
WORLD_OUTPUT_PORT_NAME = "World Output"
|
||||
WORLD_OUTPUT_COLOR = (0, 139, 41)
|
||||
WORLD_PORT_COLOR = (0, 139, 41)
|
||||
|
||||
CREATE_MACHINE_PORT_NAME = "Create Machine"
|
||||
|
||||
|
@ -124,10 +125,10 @@ class GlobalInput(BaseNode):
|
|||
self.output_resources: dict[str, float] = {}
|
||||
|
||||
def add_special_ports(self):
|
||||
self.add_output(WORLD_OUTPUT_PORT_NAME, multi_output=False, color=WORLD_OUTPUT_COLOR)
|
||||
self.add_output(WORLD_OUTPUT_PORT_NAME, multi_output=False, color=WORLD_PORT_COLOR)
|
||||
self.add_output(CREATE_MACHINE_PORT_NAME, multi_output=False, color=OTHER_COLOR)
|
||||
|
||||
def reorder_outputs(self):
|
||||
def reorder_ports(self):
|
||||
self.delete_output(WORLD_OUTPUT_PORT_NAME)
|
||||
self.delete_output(CREATE_MACHINE_PORT_NAME)
|
||||
self.add_special_ports()
|
||||
|
@ -136,23 +137,24 @@ class GlobalInput(BaseNode):
|
|||
min_x_pos = min(map(lambda node: node.x_pos(), filter(lambda node: node != self, graph.all_nodes())))
|
||||
self.set_x_pos(min_x_pos - self.view.width - 150)
|
||||
|
||||
def create_global_output(self, graph: NodeGraph, resource_label: str, initial_resource_amount: str) -> Port:
|
||||
def create_global_output(self, graph: NodeGraph, resource_label: str, initial_resource_amount: float) -> Port:
|
||||
# FIXME: support multiple resource outputs or add splitters
|
||||
new_output_port = self.add_output(name=resource_label, multi_output=False, color=OUTPUT_COLOR)
|
||||
widget = add_resource_text(
|
||||
node=self,
|
||||
name=out_amount_name(resource_label),
|
||||
text=initial_resource_amount,
|
||||
text=resource_amount_to_text(initial_resource_amount),
|
||||
border_color=OUTPUT_COLOR,
|
||||
)
|
||||
self.output_resources[resource_label] = parse_resource_amount(initial_resource_amount)
|
||||
self.output_resources[resource_label] = initial_resource_amount
|
||||
widget.value_changed.connect(lambda: self.update_resource_output(resource_label))
|
||||
self.reorder_outputs()
|
||||
self.reorder_ports()
|
||||
self.update_x_pos(graph=graph)
|
||||
return new_output_port
|
||||
|
||||
def update_resource_output(self, resource_label: str):
|
||||
widget: NodeLineEdit = self.get_widget(out_amount_name(resource_label))
|
||||
assert resource_label in self.output_resources
|
||||
widget: NodeLineEdit = self.get_widget(out_amount_name(resource_label))
|
||||
new_amount = parse_resource_amount(widget.get_value())
|
||||
if self.output_resources[resource_label] != new_amount:
|
||||
self.output_resources[resource_label] = new_amount
|
||||
|
@ -164,6 +166,54 @@ class GlobalInput(BaseNode):
|
|||
node.update_input(resource_label, new_amount)
|
||||
|
||||
|
||||
class GlobalOutput(BaseNode):
|
||||
__identifier__ = "factorygame"
|
||||
NODE_NAME = "Global Output"
|
||||
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
self.model.width = 240
|
||||
self.set_port_deletion_allowed(True)
|
||||
self.add_special_ports()
|
||||
self.input_resources: dict[str, float] = {}
|
||||
|
||||
def add_special_ports(self):
|
||||
self.add_input(WORLD_INPUT_PORT_NAME, multi_input=False, color=WORLD_PORT_COLOR)
|
||||
self.add_input(CREATE_MACHINE_PORT_NAME, multi_input=False, color=OTHER_COLOR)
|
||||
|
||||
def reorder_ports(self):
|
||||
self.delete_input(WORLD_INPUT_PORT_NAME)
|
||||
self.delete_input(CREATE_MACHINE_PORT_NAME)
|
||||
self.add_special_ports()
|
||||
|
||||
def update_x_pos(self, graph: NodeGraph):
|
||||
other_nodes = filter(lambda node: node != self, graph.all_nodes())
|
||||
max_x = max(map(lambda node: node.x_pos() + node.view.width, other_nodes))
|
||||
self.set_x_pos(max_x + 150)
|
||||
|
||||
def create_global_input(self, graph: NodeGraph, resource_label: str, initial_resource_amount: float) -> Port:
|
||||
# FIXME: support multiple resource inputs or add mergers
|
||||
new_input_port = self.add_input(name=resource_label, multi_input=False, color=INPUT_COLOR)
|
||||
widget = add_resource_text(
|
||||
node=self,
|
||||
name=in_amount_name(resource_label),
|
||||
text=resource_amount_to_text(initial_resource_amount),
|
||||
border_color=INPUT_COLOR,
|
||||
)
|
||||
line_edit_widget: QLineEdit = widget.get_custom_widget()
|
||||
line_edit_widget.setReadOnly(True)
|
||||
self.input_resources[resource_label] = initial_resource_amount
|
||||
self.reorder_ports()
|
||||
return new_input_port
|
||||
|
||||
def update_input(self, resource_label: str, value: float):
|
||||
assert resource_label in self.input_resources
|
||||
widget: NodeLineEdit = self.get_widget(in_amount_name(resource_label))
|
||||
if self.input_resources[resource_label] != value:
|
||||
self.input_resources[resource_label] = value
|
||||
widget.set_value(resource_amount_to_text(self.input_resources[resource_label]))
|
||||
|
||||
|
||||
class Machine(BaseNode):
|
||||
__identifier__ = "factorygame"
|
||||
NODE_NAME = "FactoryGame Machine"
|
||||
|
@ -245,7 +295,6 @@ class Machine(BaseNode):
|
|||
|
||||
for port in self.get_output(result_label).connected_ports():
|
||||
node = port.node()
|
||||
assert isinstance(node, Machine), f"Connected node must be a machine: {node}"
|
||||
node.update_input(
|
||||
resource_label=result_label,
|
||||
value=new_output_value,
|
||||
|
@ -291,6 +340,9 @@ class Machine(BaseNode):
|
|||
else:
|
||||
port = self.add_output(resource_label, multi_output=False, color=OUTPUT_COLOR)
|
||||
port.add_accept_port_type(resource_label, PortTypeEnum.IN.value, "factorygame.Machine")
|
||||
port.add_accept_port_type(resource_label, PortTypeEnum.IN.value, "factorygame.GlobalOutput")
|
||||
port.add_accept_port_type(CREATE_MACHINE_PORT_NAME, PortTypeEnum.IN.value, "factorygame.GlobalOutput")
|
||||
port.add_accept_port_type(WORLD_INPUT_PORT_NAME, PortTypeEnum.IN.value, "factorygame.GlobalOutput")
|
||||
self._add_readonly_resource_text(
|
||||
out_amount_name(resource_label),
|
||||
result,
|
||||
|
@ -340,8 +392,10 @@ class GraphController(QObject):
|
|||
self.graph.widget.resize(1280, 720)
|
||||
self.graph.register_node(Machine)
|
||||
self.graph.register_node(GlobalInput)
|
||||
self.graph.register_node(GlobalOutput)
|
||||
|
||||
self.global_input: GlobalInput = self.graph.create_node("factorygame.GlobalInput", push_undo=False)
|
||||
self.global_output: GlobalOutput = self.graph.create_node("factorygame.GlobalOutput", push_undo=False)
|
||||
|
||||
self.graph.port_connected.connect(self.on_port_connected)
|
||||
|
||||
|
@ -379,17 +433,20 @@ class GraphController(QObject):
|
|||
resource_future = chose_resource(session=session, resource_label=search, prompt=self.dialog_prompt)
|
||||
resource_future.add_done_callback(resource_selected_cb)
|
||||
|
||||
def recipe_selections_cb(recipe_future: Future[Recipe | None]):
|
||||
def recipe_selected_cb(recipe_future: Future[Recipe | None]):
|
||||
recipe = recipe_future.result()
|
||||
if recipe is not None:
|
||||
recipe_machine: Machine = self.graph.create_node("factorygame.Machine", push_undo=False)
|
||||
recipe_machine.assign_recipe(recipe)
|
||||
self.graph.auto_layout_nodes([self.global_input, recipe_machine])
|
||||
recipe_machine.update()
|
||||
self.graph.auto_layout_nodes([self.global_input, recipe_machine, self.global_output])
|
||||
self.global_input.set_y_pos(recipe_machine.y_pos())
|
||||
self.global_output.set_y_pos(recipe_machine.y_pos())
|
||||
self.global_input.update_x_pos(graph=self.graph)
|
||||
self.graph.center_on([self.global_input, recipe_machine])
|
||||
self.global_output.update_x_pos(graph=self.graph)
|
||||
self.graph.center_on([self.global_input, recipe_machine, self.global_output])
|
||||
|
||||
recipe_selected_future.add_done_callback(recipe_selections_cb)
|
||||
recipe_selected_future.add_done_callback(recipe_selected_cb)
|
||||
select_recipe_async()
|
||||
|
||||
def show(self):
|
||||
|
@ -401,6 +458,7 @@ class GraphController(QObject):
|
|||
output_node = output_port.node()
|
||||
if output_node == self.global_input:
|
||||
resource_label = input_port.name()
|
||||
input_node = input_port.node()
|
||||
if output_port.name() == CREATE_MACHINE_PORT_NAME:
|
||||
output_port.clear_connections(push_undo=False, emit_signal=False)
|
||||
|
||||
|
@ -410,9 +468,11 @@ class GraphController(QObject):
|
|||
recipe_machine: Machine = self.graph.create_node("factorygame.Machine", push_undo=True)
|
||||
recipe_machine.assign_recipe(recipe)
|
||||
recipe_machine.update()
|
||||
recipe_machine.set_x_pos(input_port.node().x_pos() - recipe_machine.view.width - 100)
|
||||
recipe_machine.set_x_pos(input_node.x_pos() - recipe_machine.view.width - 100)
|
||||
recipe_machine.get_output(resource_label).connect_to(input_port)
|
||||
self.global_input.update_x_pos(graph=self.graph)
|
||||
if isinstance(input_node, Machine):
|
||||
input_node.update_input(resource_label, recipe_machine.get_resource_output(resource_label))
|
||||
|
||||
with Session(self.engine) as session:
|
||||
resource = session.scalars(Resource.by_label(resource_label)).one_or_none()
|
||||
|
@ -430,19 +490,56 @@ class GraphController(QObject):
|
|||
# if port.name() == resource_label:
|
||||
# port.connect_to(input_port, push_undo=True, emit_signal=False)
|
||||
# return
|
||||
if isinstance(input_port.node(), Machine):
|
||||
machine_node: Machine = input_port.node()
|
||||
initial_resource_amount = str(machine_node.get_property(in_amount_name(resource_label)))
|
||||
if isinstance(input_node, Machine):
|
||||
resource_amount = parse_resource_amount(str(input_node.get_property(in_amount_name(resource_label))))
|
||||
new_output_port = self.global_input.create_global_output(
|
||||
graph=self.graph,
|
||||
resource_label=resource_label,
|
||||
initial_resource_amount=initial_resource_amount,
|
||||
initial_resource_amount=resource_amount,
|
||||
)
|
||||
new_output_port.connect_to(input_port, push_undo=True, emit_signal=False)
|
||||
input_node.update_input(resource_label, resource_amount)
|
||||
elif isinstance(output_node, Machine):
|
||||
input_node = input_port.node()
|
||||
resource_label = output_port.name()
|
||||
if isinstance(input_node, Machine):
|
||||
if input_node == self.global_output:
|
||||
if input_port.name() == CREATE_MACHINE_PORT_NAME:
|
||||
input_port.clear_connections(push_undo=False, emit_signal=False)
|
||||
|
||||
def recipe_selected_cb(recipe_future: Future[Recipe | None]):
|
||||
recipe = recipe_future.result()
|
||||
if recipe is not None:
|
||||
recipe_machine: Machine = self.graph.create_node("factorygame.Machine", push_undo=True)
|
||||
recipe_machine.assign_recipe(recipe)
|
||||
recipe_machine.update()
|
||||
recipe_machine.set_x_pos(output_node.x_pos() + output_node.view.width + 100)
|
||||
output_port.connect_to(recipe_machine.get_input(resource_label))
|
||||
self.global_output.update_x_pos(graph=self.graph)
|
||||
|
||||
with Session(self.engine) as session:
|
||||
resource = session.scalars(Resource.by_label(resource_label)).one_or_none()
|
||||
if resource_needs_update(resource, recipe_info_timeout=timedelta(days=365)):
|
||||
print("Please fetch resource", resource_label, "first.")
|
||||
return
|
||||
|
||||
chose_recipe(
|
||||
session=session, resource=resource, prompt=self.dialog_prompt, ingredient=True
|
||||
).add_done_callback(recipe_selected_cb)
|
||||
elif input_port.name() == WORLD_INPUT_PORT_NAME:
|
||||
input_port.clear_connections(push_undo=False, emit_signal=False)
|
||||
for idx, port in enumerate(self.global_output.output_ports()):
|
||||
assert port.name() != resource_label, f"Duplicate output port for {resource_label}"
|
||||
# if port.name() == resource_label:
|
||||
# port.connect_to(input_port, push_undo=True, emit_signal=False)
|
||||
# return
|
||||
resource_amount = output_node.get_resource_output(resource_label)
|
||||
new_input_port = self.global_output.create_global_input(
|
||||
graph=self.graph,
|
||||
resource_label=resource_label,
|
||||
initial_resource_amount=resource_amount,
|
||||
)
|
||||
output_port.connect_to(new_input_port, push_undo=True, emit_signal=False)
|
||||
elif isinstance(input_node, Machine):
|
||||
resource_amount = output_node.get_resource_output(resource_label)
|
||||
input_node.update_input(
|
||||
resource_label,
|
||||
|
|
Loading…
Reference in a new issue