Add GlobalOutput and recipe ingredient search

This commit is contained in:
Ben 2024-02-02 19:02:09 +01:00
parent 2cf6e2e0a2
commit 9f833c33fe
Signed by: ben
GPG key ID: 0F54A7ED232D3319
3 changed files with 125 additions and 22 deletions

View file

@ -39,8 +39,14 @@ def chose_resource(session: AlchemySession, resource_label: str, prompt: Callabl
return ret
def chose_recipe(session: AlchemySession, resource: Resource, prompt: Callable) -> Future[Recipe | None]:
stmt = select(Recipe).distinct().join(Recipe.results).filter(ResourceFlow.resource_id == resource.id)
def chose_recipe(
session: AlchemySession, resource: Resource, prompt: Callable, ingredient: bool = False
) -> Future[Recipe | None]:
stmt = select(Recipe).distinct()
if ingredient:
stmt = stmt.join(Recipe.ingredients).filter(ResourceFlow.resource_id == resource.id)
else:
stmt = stmt.join(Recipe.results).filter(ResourceFlow.resource_id == resource.id)
recipes = session.scalars(stmt).all()
ret = Future()
if len(recipes) == 0:

View file

@ -13,7 +13,7 @@ from ..helper import click_prompt
@click.command()
@click.option("--debug", is_flag=True)
@click.option("--refetch", is_flag=True)
@click.option("--ignore-factories", type=list[str], default=["A.I. Fluid Packer", "Craft Bench"])
@click.option("--ignore-factories", type=list[str], default=["A.I. Fluid Packer", "Craft Bench", "Equipment Workshop"])
@click.argument("search")
def main(debug: bool, refetch: bool, ignore_factories: list[str], search: str):
engine = create_engine("sqlite:///file.db", echo=debug)

View file

@ -19,8 +19,9 @@ from sqlalchemy.orm import Session
from factorygame.data.common import chose_resource, resource_needs_update, chose_recipe
from .models import Recipe, Resource, ResourceFlow
WORLD_INPUT_PORT_NAME = "World Input"
WORLD_OUTPUT_PORT_NAME = "World Output"
WORLD_OUTPUT_COLOR = (0, 139, 41)
WORLD_PORT_COLOR = (0, 139, 41)
CREATE_MACHINE_PORT_NAME = "Create Machine"
@ -124,10 +125,10 @@ class GlobalInput(BaseNode):
self.output_resources: dict[str, float] = {}
def add_special_ports(self):
self.add_output(WORLD_OUTPUT_PORT_NAME, multi_output=False, color=WORLD_OUTPUT_COLOR)
self.add_output(WORLD_OUTPUT_PORT_NAME, multi_output=False, color=WORLD_PORT_COLOR)
self.add_output(CREATE_MACHINE_PORT_NAME, multi_output=False, color=OTHER_COLOR)
def reorder_outputs(self):
def reorder_ports(self):
self.delete_output(WORLD_OUTPUT_PORT_NAME)
self.delete_output(CREATE_MACHINE_PORT_NAME)
self.add_special_ports()
@ -136,23 +137,24 @@ class GlobalInput(BaseNode):
min_x_pos = min(map(lambda node: node.x_pos(), filter(lambda node: node != self, graph.all_nodes())))
self.set_x_pos(min_x_pos - self.view.width - 150)
def create_global_output(self, graph: NodeGraph, resource_label: str, initial_resource_amount: str) -> Port:
def create_global_output(self, graph: NodeGraph, resource_label: str, initial_resource_amount: float) -> Port:
# FIXME: support multiple resource outputs or add splitters
new_output_port = self.add_output(name=resource_label, multi_output=False, color=OUTPUT_COLOR)
widget = add_resource_text(
node=self,
name=out_amount_name(resource_label),
text=initial_resource_amount,
text=resource_amount_to_text(initial_resource_amount),
border_color=OUTPUT_COLOR,
)
self.output_resources[resource_label] = parse_resource_amount(initial_resource_amount)
self.output_resources[resource_label] = initial_resource_amount
widget.value_changed.connect(lambda: self.update_resource_output(resource_label))
self.reorder_outputs()
self.reorder_ports()
self.update_x_pos(graph=graph)
return new_output_port
def update_resource_output(self, resource_label: str):
widget: NodeLineEdit = self.get_widget(out_amount_name(resource_label))
assert resource_label in self.output_resources
widget: NodeLineEdit = self.get_widget(out_amount_name(resource_label))
new_amount = parse_resource_amount(widget.get_value())
if self.output_resources[resource_label] != new_amount:
self.output_resources[resource_label] = new_amount
@ -164,6 +166,54 @@ class GlobalInput(BaseNode):
node.update_input(resource_label, new_amount)
class GlobalOutput(BaseNode):
__identifier__ = "factorygame"
NODE_NAME = "Global Output"
def __init__(self):
super().__init__()
self.model.width = 240
self.set_port_deletion_allowed(True)
self.add_special_ports()
self.input_resources: dict[str, float] = {}
def add_special_ports(self):
self.add_input(WORLD_INPUT_PORT_NAME, multi_input=False, color=WORLD_PORT_COLOR)
self.add_input(CREATE_MACHINE_PORT_NAME, multi_input=False, color=OTHER_COLOR)
def reorder_ports(self):
self.delete_input(WORLD_INPUT_PORT_NAME)
self.delete_input(CREATE_MACHINE_PORT_NAME)
self.add_special_ports()
def update_x_pos(self, graph: NodeGraph):
other_nodes = filter(lambda node: node != self, graph.all_nodes())
max_x = max(map(lambda node: node.x_pos() + node.view.width, other_nodes))
self.set_x_pos(max_x + 150)
def create_global_input(self, graph: NodeGraph, resource_label: str, initial_resource_amount: float) -> Port:
# FIXME: support multiple resource inputs or add mergers
new_input_port = self.add_input(name=resource_label, multi_input=False, color=INPUT_COLOR)
widget = add_resource_text(
node=self,
name=in_amount_name(resource_label),
text=resource_amount_to_text(initial_resource_amount),
border_color=INPUT_COLOR,
)
line_edit_widget: QLineEdit = widget.get_custom_widget()
line_edit_widget.setReadOnly(True)
self.input_resources[resource_label] = initial_resource_amount
self.reorder_ports()
return new_input_port
def update_input(self, resource_label: str, value: float):
assert resource_label in self.input_resources
widget: NodeLineEdit = self.get_widget(in_amount_name(resource_label))
if self.input_resources[resource_label] != value:
self.input_resources[resource_label] = value
widget.set_value(resource_amount_to_text(self.input_resources[resource_label]))
class Machine(BaseNode):
__identifier__ = "factorygame"
NODE_NAME = "FactoryGame Machine"
@ -245,7 +295,6 @@ class Machine(BaseNode):
for port in self.get_output(result_label).connected_ports():
node = port.node()
assert isinstance(node, Machine), f"Connected node must be a machine: {node}"
node.update_input(
resource_label=result_label,
value=new_output_value,
@ -291,6 +340,9 @@ class Machine(BaseNode):
else:
port = self.add_output(resource_label, multi_output=False, color=OUTPUT_COLOR)
port.add_accept_port_type(resource_label, PortTypeEnum.IN.value, "factorygame.Machine")
port.add_accept_port_type(resource_label, PortTypeEnum.IN.value, "factorygame.GlobalOutput")
port.add_accept_port_type(CREATE_MACHINE_PORT_NAME, PortTypeEnum.IN.value, "factorygame.GlobalOutput")
port.add_accept_port_type(WORLD_INPUT_PORT_NAME, PortTypeEnum.IN.value, "factorygame.GlobalOutput")
self._add_readonly_resource_text(
out_amount_name(resource_label),
result,
@ -340,8 +392,10 @@ class GraphController(QObject):
self.graph.widget.resize(1280, 720)
self.graph.register_node(Machine)
self.graph.register_node(GlobalInput)
self.graph.register_node(GlobalOutput)
self.global_input: GlobalInput = self.graph.create_node("factorygame.GlobalInput", push_undo=False)
self.global_output: GlobalOutput = self.graph.create_node("factorygame.GlobalOutput", push_undo=False)
self.graph.port_connected.connect(self.on_port_connected)
@ -379,17 +433,20 @@ class GraphController(QObject):
resource_future = chose_resource(session=session, resource_label=search, prompt=self.dialog_prompt)
resource_future.add_done_callback(resource_selected_cb)
def recipe_selections_cb(recipe_future: Future[Recipe | None]):
def recipe_selected_cb(recipe_future: Future[Recipe | None]):
recipe = recipe_future.result()
if recipe is not None:
recipe_machine: Machine = self.graph.create_node("factorygame.Machine", push_undo=False)
recipe_machine.assign_recipe(recipe)
self.graph.auto_layout_nodes([self.global_input, recipe_machine])
recipe_machine.update()
self.graph.auto_layout_nodes([self.global_input, recipe_machine, self.global_output])
self.global_input.set_y_pos(recipe_machine.y_pos())
self.global_output.set_y_pos(recipe_machine.y_pos())
self.global_input.update_x_pos(graph=self.graph)
self.graph.center_on([self.global_input, recipe_machine])
self.global_output.update_x_pos(graph=self.graph)
self.graph.center_on([self.global_input, recipe_machine, self.global_output])
recipe_selected_future.add_done_callback(recipe_selections_cb)
recipe_selected_future.add_done_callback(recipe_selected_cb)
select_recipe_async()
def show(self):
@ -401,6 +458,7 @@ class GraphController(QObject):
output_node = output_port.node()
if output_node == self.global_input:
resource_label = input_port.name()
input_node = input_port.node()
if output_port.name() == CREATE_MACHINE_PORT_NAME:
output_port.clear_connections(push_undo=False, emit_signal=False)
@ -410,9 +468,11 @@ class GraphController(QObject):
recipe_machine: Machine = self.graph.create_node("factorygame.Machine", push_undo=True)
recipe_machine.assign_recipe(recipe)
recipe_machine.update()
recipe_machine.set_x_pos(input_port.node().x_pos() - recipe_machine.view.width - 100)
recipe_machine.set_x_pos(input_node.x_pos() - recipe_machine.view.width - 100)
recipe_machine.get_output(resource_label).connect_to(input_port)
self.global_input.update_x_pos(graph=self.graph)
if isinstance(input_node, Machine):
input_node.update_input(resource_label, recipe_machine.get_resource_output(resource_label))
with Session(self.engine) as session:
resource = session.scalars(Resource.by_label(resource_label)).one_or_none()
@ -430,19 +490,56 @@ class GraphController(QObject):
# if port.name() == resource_label:
# port.connect_to(input_port, push_undo=True, emit_signal=False)
# return
if isinstance(input_port.node(), Machine):
machine_node: Machine = input_port.node()
initial_resource_amount = str(machine_node.get_property(in_amount_name(resource_label)))
if isinstance(input_node, Machine):
resource_amount = parse_resource_amount(str(input_node.get_property(in_amount_name(resource_label))))
new_output_port = self.global_input.create_global_output(
graph=self.graph,
resource_label=resource_label,
initial_resource_amount=initial_resource_amount,
initial_resource_amount=resource_amount,
)
new_output_port.connect_to(input_port, push_undo=True, emit_signal=False)
input_node.update_input(resource_label, resource_amount)
elif isinstance(output_node, Machine):
input_node = input_port.node()
resource_label = output_port.name()
if isinstance(input_node, Machine):
if input_node == self.global_output:
if input_port.name() == CREATE_MACHINE_PORT_NAME:
input_port.clear_connections(push_undo=False, emit_signal=False)
def recipe_selected_cb(recipe_future: Future[Recipe | None]):
recipe = recipe_future.result()
if recipe is not None:
recipe_machine: Machine = self.graph.create_node("factorygame.Machine", push_undo=True)
recipe_machine.assign_recipe(recipe)
recipe_machine.update()
recipe_machine.set_x_pos(output_node.x_pos() + output_node.view.width + 100)
output_port.connect_to(recipe_machine.get_input(resource_label))
self.global_output.update_x_pos(graph=self.graph)
with Session(self.engine) as session:
resource = session.scalars(Resource.by_label(resource_label)).one_or_none()
if resource_needs_update(resource, recipe_info_timeout=timedelta(days=365)):
print("Please fetch resource", resource_label, "first.")
return
chose_recipe(
session=session, resource=resource, prompt=self.dialog_prompt, ingredient=True
).add_done_callback(recipe_selected_cb)
elif input_port.name() == WORLD_INPUT_PORT_NAME:
input_port.clear_connections(push_undo=False, emit_signal=False)
for idx, port in enumerate(self.global_output.output_ports()):
assert port.name() != resource_label, f"Duplicate output port for {resource_label}"
# if port.name() == resource_label:
# port.connect_to(input_port, push_undo=True, emit_signal=False)
# return
resource_amount = output_node.get_resource_output(resource_label)
new_input_port = self.global_output.create_global_input(
graph=self.graph,
resource_label=resource_label,
initial_resource_amount=resource_amount,
)
output_port.connect_to(new_input_port, push_undo=True, emit_signal=False)
elif isinstance(input_node, Machine):
resource_amount = output_node.get_resource_output(resource_label)
input_node.update_input(
resource_label,