Add calculating machine production factor from resource inputs

This commit is contained in:
Ben 2024-02-01 23:49:13 +01:00
parent aa55a34c1c
commit e106fe6a03
Signed by: ben
GPG key ID: 0F54A7ED232D3319

View file

@ -1,15 +1,15 @@
#!/usr/bin/env python3
import itertools
import re
from datetime import timedelta
import click
from NodeGraphQt import BaseNode, NodeBaseWidget
from NodeGraphQt import NodeGraph, Port
from NodeGraphQt.constants import PortTypeEnum
from NodeGraphQt.widgets.node_widgets import _NodeGroupBox
from NodeGraphQt.constants import PortTypeEnum, NodePropWidgetEnum
from NodeGraphQt.widgets.node_widgets import _NodeGroupBox, NodeLineEdit, NodeCheckBox
from PySide2.QtCore import Qt
from PySide2.QtWidgets import QSlider, QLineEdit
from PySide2.QtWidgets import QSlider, QLineEdit, QCheckBox, QGraphicsItem
from Qt import QtWidgets
from sqlalchemy import create_engine
from sqlalchemy.orm import Session
@ -28,158 +28,31 @@ OUTPUT_COLOR = (204, 44, 36)
OTHER_COLOR = (0, 83, 135)
graph = None
graph: NodeGraph
class NodeSlider(NodeBaseWidget):
def __init__(self, name, label="", parent=None):
super(NodeSlider, self).__init__(parent)
self.set_name(name)
self.pure_label = label or name
slider = QSlider(Qt.Horizontal)
slider.setMinimum(1)
slider.setMaximum(250)
slider.setValue(100)
slider.setSingleStep(1)
slider.setTickInterval(10)
slider.setTickPosition(QSlider.TicksBelow)
slider.valueChanged.connect(self.on_value_changed)
slider.valueChanged.connect(self._update_label)
self.set_custom_widget(slider)
self._update_label()
def get_value(self):
widget: QSlider = self.get_custom_widget()
return widget.value()
def set_value(self, value):
widget: QSlider = self.get_custom_widget()
widget.setValue(value)
def _update_label(self):
self.set_label(f"{self.pure_label} ({int(self.get_value())}%)")
class GlobalInput(BaseNode):
__identifier__ = "factorygame"
NODE_NAME = "Global Input"
def __init__(self):
super().__init__()
self.model.width = 240
self.set_port_deletion_allowed(True)
self.add_special_ports()
def add_special_ports(self):
self.add_output(WORLD_OUTPUT_PORT_NAME, color=WORLD_OUTPUT_COLOR)
self.add_output(CREATE_MACHINE_PORT_NAME, color=OTHER_COLOR)
def reorder_outputs(self):
self.delete_output(WORLD_OUTPUT_PORT_NAME)
self.delete_output(CREATE_MACHINE_PORT_NAME)
self.add_special_ports()
def update_x_pos(self):
min_x_pos = min(map(lambda node: node.x_pos(), filter(lambda node: node != self, graph.all_nodes())))
self.set_x_pos(min_x_pos - self.view.width - 150)
class Machine(BaseNode):
__identifier__ = "factorygame"
NODE_NAME = "FactoryGame Machine"
STYLESHEET_BORDER_COLOR_REGEX = re.compile(
r"QLineEdit\s*{[^{}]*\s*border:[^;]*(rgb\([^)]+\))", re.MULTILINE | re.DOTALL
)
def __init__(self):
super().__init__()
self.model.width = 240
def assign_recipe(self, recipe: Recipe):
for port_idx in range(len(self._inputs)):
self.delete_input(port_idx)
for port_idx in range(len(self._outputs)):
self.delete_output(port_idx)
self.set_property("name", recipe.factory.label, push_undo=False)
input_resources: dict[str, float] = {}
for ingredient in recipe.ingredients:
resource_label = ingredient.resource.label
if resource_label in input_resources:
input_resources[resource_label] += ingredient.amount_per_minute()
self.get_widget(in_amount_name(resource_label)).set_value(
f"{input_resources[resource_label]:.2f} / min"
)
else:
port = self.add_input(resource_label, multi_input=True, color=INPUT_COLOR)
port.add_accept_port_type(resource_label, PortTypeEnum.OUT.value, "factorygame.Machine")
port.add_accept_port_type(resource_label, PortTypeEnum.OUT.value, "factorygame.GlobalInput")
port.add_accept_port_type(CREATE_MACHINE_PORT_NAME, PortTypeEnum.OUT.value, "factorygame.GlobalInput")
port.add_accept_port_type(WORLD_OUTPUT_PORT_NAME, PortTypeEnum.OUT.value, "factorygame.GlobalInput")
self._add_readonly_resource_text(
in_amount_name(resource_label),
ingredient,
input_resources,
resource_label,
border_color=INPUT_COLOR,
)
output_resources: dict[str, float] = {}
for result in recipe.results:
resource_label = result.resource.label
if resource_label in output_resources:
output_resources[resource_label] += result.amount_per_minute()
self.get_widget(out_amount_name(resource_label)).set_value(
f"{output_resources[resource_label]:.2f} / min"
)
else:
port = self.add_output(resource_label, color=OUTPUT_COLOR)
port.add_accept_port_type(resource_label, PortTypeEnum.IN.value, "factorygame.Machine")
self._add_readonly_resource_text(
out_amount_name(resource_label), result, output_resources, resource_label, border_color=OUTPUT_COLOR
)
performance_slider_name = "machine performance"
def set_performance(percentage):
factor = percentage / 100.0
for ingredient_label, amount in input_resources.items():
self.get_widget(in_amount_name(ingredient_label)).set_value(f"{amount * factor:.2f} / min")
for result_label, amount in output_resources.items():
self.get_widget(out_amount_name(result_label)).set_value(f"{amount * factor:.2f} / min")
self.get_widget(performance_slider_name).get_value()
slider = NodeSlider(name=performance_slider_name, label="Overclocking Performance", parent=self.view)
self.add_custom_widget(slider)
slider.value_changed.connect(lambda name, value: set_performance(max(1, min(250, value))))
def _add_readonly_resource_text(
self,
name: str,
flow: ResourceFlow,
resource_amounts: dict[str, float],
resource_label: str,
border_color: tuple,
):
resource_amounts[resource_label] = flow.amount_per_minute()
text = f"{resource_amounts[resource_label]} / min"
add_resource_text(node=self, name=name, text=text, border_color=border_color, readonly=True)
def in_amount_name(label: str):
def in_amount_name(label: str) -> str:
return f"In {label} amount"
def out_amount_name(label: str):
def out_amount_name(label: str) -> str:
return f"Out {label} amount"
def add_resource_text(node: BaseNode, name: str, text: str, border_color: tuple, readonly: bool = False):
def port_amount_name(port: Port) -> str:
if port.type_() == PortTypeEnum.IN:
return in_amount_name(port.name())
elif port.type_() == PortTypeEnum.OUT:
return out_amount_name(port.name())
else:
raise TypeError(f"Invalid port type {port.type_()}")
def add_resource_text(
node: BaseNode, name: str, text: str, border_color: tuple, readonly: bool = False
) -> NodeLineEdit:
node.add_text_input(name=name, label=name, text=text)
widget = node.get_widget(name)
widget: NodeLineEdit = node.get_widget(name)
line_edit_widget: QLineEdit = widget.get_custom_widget()
if readonly:
line_edit_widget.setReadOnly(True)
@ -194,14 +67,269 @@ def add_resource_text(node: BaseNode, name: str, text: str, border_color: tuple,
)
line_edit_widget.setStyleSheet(stylesheet)
line_edit_widget.update()
return widget
def parse_resource_amount(text: str) -> float:
return float(text.strip().rstrip("min").rstrip().rstrip("/").rstrip())
def resource_amount_to_text(amount: float):
return f"{amount:.2f} / min"
class NodeSlider(NodeBaseWidget):
MIN_VALUE = 1
MAX_VALUE = 250
DEFAULT_VALUE = 100
def __init__(self, name: str, label: str = "", parent: QGraphicsItem = None, readonly: bool = False):
super(NodeSlider, self).__init__(parent)
self.set_name(name)
self.pure_label = label or name
slider = QSlider(Qt.Horizontal)
slider.setEnabled(not readonly)
slider.setRange(self.MIN_VALUE, self.MAX_VALUE)
slider.setValue(self.DEFAULT_VALUE)
slider.setSingleStep(1)
slider.setTickInterval(10)
slider.setTickPosition(QSlider.TicksBelow)
slider.valueChanged.connect(self.on_value_changed)
slider.valueChanged.connect(self._update_label)
self.set_custom_widget(slider)
self._update_label()
def get_custom_widget(self) -> QSlider:
widget = super().get_custom_widget()
assert isinstance(widget, QSlider), f"Unexpected widget, not a QSlider: {widget}"
return widget
def get_value(self) -> int:
return self.get_custom_widget().value()
def set_value(self, value: int):
self.get_custom_widget().setValue(max(self.MIN_VALUE, min(self.MAX_VALUE, value)))
def _update_label(self):
self.set_label(f"{self.pure_label} ({self.get_value()}%)")
class GlobalInput(BaseNode):
__identifier__ = "factorygame"
NODE_NAME = "Global Input"
def __init__(self):
super().__init__()
self.model.width = 240
self.set_port_deletion_allowed(True)
self.add_special_ports()
self.output_resources: dict[str, float] = {}
def add_special_ports(self):
self.add_output(WORLD_OUTPUT_PORT_NAME, multi_output=False, color=WORLD_OUTPUT_COLOR)
self.add_output(CREATE_MACHINE_PORT_NAME, multi_output=False, color=OTHER_COLOR)
def reorder_outputs(self):
self.delete_output(WORLD_OUTPUT_PORT_NAME)
self.delete_output(CREATE_MACHINE_PORT_NAME)
self.add_special_ports()
def update_x_pos(self):
min_x_pos = min(map(lambda node: node.x_pos(), filter(lambda node: node != self, graph.all_nodes())))
self.set_x_pos(min_x_pos - self.view.width - 150)
def create_global_output(self, resource_label: str, initial_resource_amount: str) -> Port:
new_output_port = self.add_output(name=resource_label, multi_output=False, color=OUTPUT_COLOR)
widget = add_resource_text(
node=self,
name=out_amount_name(resource_label),
text=initial_resource_amount,
border_color=OUTPUT_COLOR,
)
self.output_resources[resource_label] = parse_resource_amount(initial_resource_amount)
widget.value_changed.connect(lambda: self.update_resource_output(resource_label))
self.reorder_outputs()
self.update_x_pos()
return new_output_port
def update_resource_output(self, resource_label: str):
widget: NodeLineEdit = self.get_widget(out_amount_name(resource_label))
assert resource_label in self.output_resources
new_amount = parse_resource_amount(widget.get_value())
if self.output_resources[resource_label] != new_amount:
self.output_resources[resource_label] = new_amount
widget.set_value(resource_amount_to_text(self.output_resources[resource_label]))
resource_port = self.get_output(resource_label)
for connected_port in resource_port.connected_ports():
node = connected_port.node()
assert isinstance(node, Machine), f"Connected node must be a machine: {node}"
node.update_input(resource_label, new_amount)
class Machine(BaseNode):
__identifier__ = "factorygame"
NODE_NAME = "FactoryGame Machine"
MAXIMUM_PERFORMANCE_PROP = "machine max perf"
ACTUAL_PERFORMANCE_PROP = "machine actual perf"
AUTOMATIC_PERFORMANCE_PROP = "machine automatic"
STYLESHEET_BORDER_COLOR_REGEX = re.compile(
r"QLineEdit\s*{[^{}]*\s*border:[^;]*(rgb\([^)]+\))", re.MULTILINE | re.DOTALL
)
def __init__(self):
super().__init__()
self.model.width = 240
self.input_resources: dict[str, float] = {}
self.possible_input_resources: dict[str, float] = {}
self.output_resources: dict[str, float] = {}
self.add_checkbox(Machine.AUTOMATIC_PERFORMANCE_PROP, text="Automatic Mode", state=True)
widget: NodeCheckBox = self.get_widget(Machine.AUTOMATIC_PERFORMANCE_PROP)
widget.value_changed.connect(self.recalculate_factor)
checkbox_widget: QCheckBox = widget.get_custom_widget()
checkbox_widget.setStyleSheet(
checkbox_widget.styleSheet() + "\nQCheckBox {\n" f"background-color: transparent;\n" "}"
)
self.actual_performance_slider = NodeSlider(
name=Machine.ACTUAL_PERFORMANCE_PROP,
label="Machine Production Factor",
parent=self.view,
readonly=True,
)
self.add_custom_widget(
widget=self.actual_performance_slider,
widget_type=NodePropWidgetEnum.HIDDEN.value,
)
self.actual_performance_slider.value_changed.connect(self.actual_performance_changed)
def max_performance_changed(self):
self.set_property(Machine.AUTOMATIC_PERFORMANCE_PROP, False)
self.recalculate_factor()
def recalculate_factor(self):
max_factor: float = self.get_property(Machine.MAXIMUM_PERFORMANCE_PROP) / 100.0
if max_factor < 1.0 and self.get_property(Machine.AUTOMATIC_PERFORMANCE_PROP):
new_factor = 1.0
else:
new_factor = max_factor
for resource_label, wanted_resource in self.input_resources.items():
if len(self.get_input(resource_label).connected_ports()) != 0:
input_factor = self.possible_input_resources[resource_label] / wanted_resource
if input_factor < new_factor:
new_factor = input_factor
new_perf = int(new_factor * 100.0)
if self.get_property(Machine.ACTUAL_PERFORMANCE_PROP) != new_perf:
self.set_property(name=Machine.ACTUAL_PERFORMANCE_PROP, value=new_perf, push_undo=False)
if (
self.get_property(Machine.AUTOMATIC_PERFORMANCE_PROP)
and self.get_property(Machine.MAXIMUM_PERFORMANCE_PROP) != new_perf
):
self.set_property(name=Machine.MAXIMUM_PERFORMANCE_PROP, value=new_perf, push_undo=False)
def update_input(self, resource_label: str, value: float):
self.possible_input_resources[resource_label] = value
self.recalculate_factor()
def actual_performance_changed(self, name: str, perf: int):
if name == Machine.ACTUAL_PERFORMANCE_PROP:
factor = perf / 100.0
for ingredient_label, amount in self.input_resources.items():
resource_text_widget = self.get_widget(in_amount_name(ingredient_label))
assert (
resource_text_widget is not None
), f"No ingredient resource text widget found for {ingredient_label}"
resource_text_widget.set_value(resource_amount_to_text(amount * factor))
for result_label, amount in self.output_resources.items():
resource_text_widget = self.get_widget(out_amount_name(result_label))
assert resource_text_widget is not None, f"No result resource text widget found for {result_label}"
new_output_value = amount * factor
resource_text_widget.set_value(resource_amount_to_text(new_output_value))
for port in self.get_output(result_label).connected_ports():
node = port.node()
assert isinstance(node, Machine), f"Connected node must be a machine: {node}"
node.update_input(
resource_label=result_label,
value=new_output_value,
)
def assign_recipe(self, recipe: Recipe):
for port_idx in range(len(self._inputs)):
self.delete_input(port_idx)
for port_idx in range(len(self._outputs)):
self.delete_output(port_idx)
self.set_property("name", recipe.factory.label, push_undo=False)
for ingredient in recipe.ingredients:
resource_label = ingredient.resource.label
if resource_label in self.input_resources:
self.input_resources[resource_label] += ingredient.amount_per_minute()
self.get_widget(in_amount_name(resource_label)).set_value(
resource_amount_to_text(self.input_resources[resource_label])
)
else:
port = self.add_input(resource_label, multi_input=False, color=INPUT_COLOR)
port.add_accept_port_type(resource_label, PortTypeEnum.OUT.value, "factorygame.Machine")
port.add_accept_port_type(resource_label, PortTypeEnum.OUT.value, "factorygame.GlobalInput")
port.add_accept_port_type(CREATE_MACHINE_PORT_NAME, PortTypeEnum.OUT.value, "factorygame.GlobalInput")
port.add_accept_port_type(WORLD_OUTPUT_PORT_NAME, PortTypeEnum.OUT.value, "factorygame.GlobalInput")
self._add_readonly_resource_text(
in_amount_name(resource_label),
ingredient,
self.input_resources,
resource_label,
border_color=INPUT_COLOR,
)
for result in recipe.results:
resource_label = result.resource.label
if resource_label in self.output_resources:
self.output_resources[resource_label] += result.amount_per_minute()
self.get_widget(out_amount_name(resource_label)).set_value(
resource_amount_to_text(self.output_resources[resource_label])
)
else:
port = self.add_output(resource_label, multi_output=False, color=OUTPUT_COLOR)
port.add_accept_port_type(resource_label, PortTypeEnum.IN.value, "factorygame.Machine")
self._add_readonly_resource_text(
out_amount_name(resource_label),
result,
self.output_resources,
resource_label,
border_color=OUTPUT_COLOR,
)
self.possible_input_resources.update(self.input_resources)
slider = NodeSlider(name=Machine.MAXIMUM_PERFORMANCE_PROP, label="Overclocking Performance", parent=self.view)
self.add_custom_widget(widget=slider, widget_type=NodePropWidgetEnum.SLIDER.value)
slider.value_changed.connect(self.max_performance_changed)
def _add_readonly_resource_text(
self,
name: str,
flow: ResourceFlow,
resource_amounts: dict[str, float],
resource_label: str,
border_color: tuple,
) -> NodeLineEdit:
resource_amounts[resource_label] = flow.amount_per_minute()
text = resource_amount_to_text(resource_amounts[resource_label])
return add_resource_text(node=self, name=name, text=text, border_color=border_color, readonly=True)
def get_resource_output(self, resource_label: str) -> float:
return self.output_resources[resource_label] * (self.get_property(Machine.ACTUAL_PERFORMANCE_PROP) / 100.0)
def on_port_connected(input_port: Port, output_port: Port):
global debug
if debug:
print(f"Port {output_port} connected to {input_port}")
if isinstance(output_port.node(), GlobalInput):
global_input_node: GlobalInput = output_port.node()
output_node = output_port.node()
if isinstance(output_node, GlobalInput):
resource_label = input_port.name()
if output_port.name() == CREATE_MACHINE_PORT_NAME:
output_port.clear_connections(push_undo=False, emit_signal=False)
@ -221,27 +349,31 @@ def on_port_connected(input_port: Port, output_port: Port):
recipe_machine.update()
recipe_machine.set_x_pos(input_port.node().x_pos() - recipe_machine.view.width - 100)
recipe_machine.get_output(resource_label).connect_to(input_port)
global_input_node.update_x_pos()
output_node.update_x_pos()
elif output_port.name() == WORLD_OUTPUT_PORT_NAME:
output_port.clear_connections(push_undo=False, emit_signal=False)
for idx, port in enumerate(global_input_node.output_ports()):
if port.name() == resource_label:
port.connect_to(input_port, push_undo=True, emit_signal=False)
# FIXME: recalculate
return
for idx, port in enumerate(output_node.output_ports()):
assert port.name() != resource_label, f"Duplicate output port for {resource_label}"
# if port.name() == resource_label:
# port.connect_to(input_port, push_undo=True, emit_signal=False)
# return
if isinstance(input_port.node(), Machine):
machine_node: Machine = input_port.node()
new_output_port = global_input_node.add_output(name=resource_label, color=OUTPUT_COLOR)
add_resource_text(
node=global_input_node,
name=out_amount_name(resource_label),
text=str(machine_node.get_property(in_amount_name(resource_label))),
border_color=OUTPUT_COLOR,
initial_resource_amount = str(machine_node.get_property(in_amount_name(resource_label)))
new_output_port = output_node.create_global_output(
resource_label=resource_label,
initial_resource_amount=initial_resource_amount,
)
global_input_node.reorder_outputs()
global_input_node.update_x_pos()
new_output_port.connect_to(input_port, push_undo=True, emit_signal=False)
# FIXME: recalculate
elif isinstance(output_node, Machine):
input_node = input_port.node()
resource_label = output_port.name()
if isinstance(input_node, Machine):
resource_amount = output_node.get_resource_output(resource_label)
input_node.update_input(
resource_label,
resource_amount,
)
@click.command