Fix touch method, window offset and return value
This commit is contained in:
parent
92134a8129
commit
de031915f3
3
.vscode/settings.json
vendored
3
.vscode/settings.json
vendored
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@ -4,6 +4,7 @@
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"term",
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"colors",
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"fs",
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"shell"
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"shell",
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"window"
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]
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}
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36
tabview.lua
36
tabview.lua
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@ -4,11 +4,11 @@ local allTabs = {}
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local tabOrder = {}
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local currentTab = nil
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local function setTerm(new_term)
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parent = new_term
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local function setTerm(newTerm)
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parent = newTerm
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end
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local function addTab(tab, order_idx)
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local function addTab(tab, orderIdx)
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assert(tab.name, "tab needs a unique name")
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local isCurrentTab = currentTab == nil
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if isCurrentTab then
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@ -17,16 +17,16 @@ local function addTab(tab, order_idx)
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local tw, th = parent.getSize()
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tab.window = window.create(parent, 1, 1, tw, th, isCurrentTab)
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tab.scrollPos = 1
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tab.pageDown = function ()
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tab.pageDown = function()
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local tw, th = tab.window.getSize()
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tab.scrollPos = tab.scrollPos + th
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end
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tab.pageUp = function ()
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tab.pageUp = function()
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local tw, th = tab.window.getSize()
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tab.scrollPos = math.max(1, tab.scrollPos-th)
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tab.scrollPos = math.max(1, tab.scrollPos - th)
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end
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allTabs[tab.name] = tab
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tabOrder[order_idx] = tab.name
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tabOrder[orderIdx] = tab.name
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tabCount = tabCount + 1
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return tab
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end
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@ -79,20 +79,22 @@ local function updateSize()
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end
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end
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local function onTouch(touch_x, touch_y)
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local function onTouch(touchX, touchY)
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if currentTab ~= nil then
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currentTab.onTouch(currentTab, touch_x, touch_y)
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local winx, winy = currentTab.window.getPosition()
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return currentTab.onTouch(currentTab, touchX - winx + 1, touchY - winy + 1)
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end
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return false
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end
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return {
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setTerm=setTerm,
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addTab=addTab,
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showTab=showTab,
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switchTab=switchTab,
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updateSize=updateSize,
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onTouch=onTouch,
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currentTab=getCurrentTab,
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allTabs=getAllTabs,
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setTerm = setTerm,
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addTab = addTab,
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showTab = showTab,
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switchTab = switchTab,
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updateSize = updateSize,
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onTouch = onTouch,
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currentTab = getCurrentTab,
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allTabs = getAllTabs,
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}
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7
test.lua
7
test.lua
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@ -54,8 +54,11 @@ local function on_touch(touch_x, touch_y)
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tabview.switchTab()
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return true
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end
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elseif tabview.onTouch(touch_x, touch_y) then
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return true
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elseif tabview_window ~= nil then
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local winx, winy = tabview_window.getPosition()
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if tabview.onTouch(touch_x-winx+1, touch_y-winy+1) then
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return true
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end
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end
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return false
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end
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