104 lines
2.9 KiB
Lua
104 lines
2.9 KiB
Lua
local config = require "config"
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local listframes = require "listframes"
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local winhlp = require "winhlp"
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local colony = peripheral.wrap(config.colony_interface_side)
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local frame = term.current()
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local function setTerm(termlike)
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frame = termlike
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listframes.setTerm(frame)
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end
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local function fetch(wait_for)
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local currentIdx = 1
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if colony.isInColony() then
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for i, wo in pairs(colony.getWorkOrders()) do
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local resources = colony.getWorkOrderResources(wo.id)
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local resStatus = "?/?/0"
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if resources ~= nil then
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local unavailable_count = 0
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local deliver_count = 0
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for j, res in pairs(resources) do
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if not res.available then
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unavailable_count = unavailable_count + 1
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end
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if res.delivering then
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deliver_count = deliver_count + 1
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end
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end
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resStatus = unavailable_count .. "/" .. deliver_count .. "/" .. #resources
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end
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listframes.updateItemAt(currentIdx, {id=wo.id, type=wo.workOrderType, target=wo.type, pos=wo.builder, status=resStatus, claimed=wo.isClaimed})
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currentIdx = currentIdx + 1
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wait_for(config.step_sleep_time)
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end
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end
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listframes.clearFrom(currentIdx)
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end
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local function drawEntry(win, obj)
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winhlp.setHeight(win, 2)
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win.setBackgroundColor(colors.black)
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win.setTextColor(colors.lightGray)
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win.write(obj.id)
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win.write(" ")
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win.setTextColor(colors.yellow)
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if obj.pos then
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win.write(obj.pos.x .. "," .. obj.pos.y .. "," .. obj.pos.z)
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win.write(" ")
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end
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local padding
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if obj.status then
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padding = winhlp.alignRightPadding(win, #obj.status + 4)
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win.write(string.format("%" .. padding+1 .. "s", " "))
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win.write(obj.status .. " ")
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else
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padding = winhlp.alignRightPadding(win, 3)
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win.write(string.format("%" .. padding+1 .. "s", " "))
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end
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if obj.claimed then
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win.setTextColor(colors.green)
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win.write("C")
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else
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win.write(" ")
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end
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win.write(" ")
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win.setTextColor(colors.gray)
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win.setCursorPos(1, 2)
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if obj.target then
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padding = winhlp.alignRightPadding(win, #obj.target + 1)
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win.write(string.format("%" .. padding+1 .. "s", " "))
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win.write(obj.target)
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end
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win.setTextColor(colors.white)
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win.setCursorPos(1, 2)
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if obj.type then
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win.write(obj.type)
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end
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end
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listframes.setDrawEntryFunc(drawEntry)
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local function displayTab(self)
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listframes.updatePage(self.scrollPos)
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end
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local function estimatedHeight()
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return listframes.estimatedHeight()
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end
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local function onTouch(self, touch_x, touch_y)
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return false
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end
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return {
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name="orders",
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setTerm=setTerm,
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fetch=fetch,
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displayTab=displayTab,
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estimatedHeight=estimatedHeight,
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onTouch=onTouch,
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}
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