87 lines
2.8 KiB
Lua
87 lines
2.8 KiB
Lua
local config = require "config"
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local colony = peripheral.wrap(config.colony_interface_side)
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local orders = {}
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local function fetch(wait_for)
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orders = {}
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local colony_orders = colony.getWorkOrders()
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if colony_orders ~= nil then
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for i, wo in pairs(colony_orders) do
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local resources = colony.getWorkOrderResources(wo.id)
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local res_status = "?/?/0"
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if resources ~= nil then
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local unavailable_count = 0
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local deliver_count = 0
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for j, res in pairs(resources) do
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if not res.available then
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unavailable_count = unavailable_count + 1
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end
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if res.delivering then
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deliver_count = deliver_count + 1
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end
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end
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res_status = unavailable_count .. "/" .. deliver_count .. "/" .. #resources
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end
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table.insert(orders, {id=wo.id, type=wo.workOrderType, target=wo.type, pos=wo.builder, res_status=res_status, claimed=wo.isClaimed})
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wait_for(config.step_sleep_time)
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end
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end
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end
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local function displayTab(self)
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self.window.clear()
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local tw,th = self.window.getSize()
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for i, val in pairs(orders) do
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local line_num = (i-self.scrollPos)*2+1
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if line_num > 0 and line_num < th-1 then
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self.window.setTextColor(colors.lightGray)
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self.window.setCursorPos(1,line_num)
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self.window.write(val.id)
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self.window.write(" ")
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if val.pos then
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self.window.write(val.pos.x .. "," .. val.pos.y .. "," .. val.pos.z)
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self.window.write(" ")
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end
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self.window.setCursorPos(2,line_num+1)
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self.window.setTextColor(colors.white)
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if val.type then
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self.window.write(val.type)
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self.window.write(" ")
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end
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if val.target then
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self.window.write(val.target)
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self.window.write(" ")
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end
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if val.res_status then
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self.window.setCursorPos(tw-2-#val.res_status, line_num)
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self.window.write(val.res_status)
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else
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self.window.setCursorPos(tw-2, line_num)
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end
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self.window.write(" ")
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if val.claimed then
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self.window.setTextColor(colors.yellow)
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self.window.write("C")
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self.window.setTextColor(colors.white)
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else
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self.window.write(" ")
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end
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self.window.write(" ")
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end
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end
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end
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local function onTouch(self, touch_x, touch_y)
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return false
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end
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return {
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name="orders",
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fetch=fetch,
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displayTab=displayTab,
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onTouch=onTouch,
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}
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