Add shaders and shader loading

This commit is contained in:
Ben 2022-01-18 21:28:25 +01:00
parent 2ec08561f1
commit 7127555dea
Signed by: ben
GPG key ID: 0F54A7ED232D3319
12 changed files with 215 additions and 13 deletions

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@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.22)
cmake_minimum_required(VERSION 3.21)
project(VulkanCppSetup)
set(CMAKE_CXX_STANDARD 20)
@ -6,6 +6,6 @@ set(CMAKE_CXX_STANDARD 20)
find_package(Vulkan REQUIRED)
find_package(Qt5 COMPONENTS Gui REQUIRED)
add_executable(VulkanCppSetup src/main.cpp src/VulkanWindow.cpp src/VulkanRenderer.cpp)
add_executable(VulkanCppSetup src/main.cpp src/VulkanWindow.cpp src/VulkanRenderer.cpp src/ShaderLoader.cpp)
#include_directories(VulkanCppSetup ${Vulkan_INCLUDE_DIRS} ${Qt5_INCLUDE_DIRS})
target_link_libraries(VulkanCppSetup ${Vulkan_LIBRARIES} Qt5::Gui)

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@ -1,8 +1,11 @@
# Vulkan Renderer
Created with Qt 5 and the help of <https://vulkan-tutorial.com>
and <https://vkguide.dev/> and <https://doc.qt.io/qt-5/>.
## Building
Needs cmake 3.22+, C++20 compiler, Qt 5.10+
Needs cmake 3.21+, C++20 compiler, Qt 5.10+
## Usage

9
make_shaders.sh Executable file
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@ -0,0 +1,9 @@
#!/bin/sh
DIR="$(realpath $(dirname $0))"
cd "${DIR}/shaders"
# needs Vulkan SDK
glslc shader.vert -o vert.spv
glslc shader.frag -o frag.spv

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shaders/frag.spv Normal file

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9
shaders/shader.frag Normal file
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@ -0,0 +1,9 @@
#version 450
layout(location = 0) in vec3 fragColor;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(fragColor, 1.0);
}

20
shaders/shader.vert Normal file
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@ -0,0 +1,20 @@
#version 450
layout(location = 0) out vec3 fragColor;
vec2 positions[3] = vec2[](
vec2(0.0, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, 0.5)
);
vec3 colors[3] = vec3[](
vec3(1.0, 0.0, 0.0),
vec3(0.0, 1.0, 0.0),
vec3(0.0, 0.0, 1.0)
);
void main() {
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
fragColor = colors[gl_VertexIndex];
}

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shaders/vert.spv Normal file

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37
src/ShaderLoader.cpp Normal file
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@ -0,0 +1,37 @@
#include "ShaderLoader.h"
#include <fstream>
std::vector<VkShaderModule> ShaderLoader::loadShaders(
VkDevice device, QVulkanDeviceFunctions *deviceFunctions,
std::string const *shaderFilenames, std::size_t shaderFilenameCount) {
loadedShaders.reserve(loadedShaders.size() + shaderFilenameCount);
for (int i = 0; i < shaderFilenameCount; ++i) {
std::ifstream shaderFile(shaderFilenames[i],
std::ios::ate | std::ios::binary);
assert(shaderFile.is_open());
// std::ios::ate starts at the end of file => position is the file size
const std::fpos<mbstate_t> &fileSize = shaderFile.tellg();
std::vector<char> buffer(fileSize);
shaderFile.seekg(0);
shaderFile.read(buffer.data(), fileSize);
shaderFile.close();
VkShaderModuleCreateInfo createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
createInfo.codeSize = buffer.size();
createInfo.pCode = reinterpret_cast<const uint32_t *>(buffer.data());
VkShaderModule shaderModule;
VkResult result = deviceFunctions->vkCreateShaderModule(
device, &createInfo, nullptr, &shaderModule);
assert(result == VK_SUCCESS);
loadedShaders.push_back(shaderModule);
}
return loadedShaders;
}
void ShaderLoader::destroyShaders(VkDevice device,
QVulkanDeviceFunctions *devFuncs) {
for (auto &shaderModule : loadedShaders) {
devFuncs->vkDestroyShaderModule(device, shaderModule, nullptr);
}
}

34
src/ShaderLoader.h Normal file
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@ -0,0 +1,34 @@
#ifndef VULKANCPPSETUP_SHADERLOADER_H
#define VULKANCPPSETUP_SHADERLOADER_H
#include <array>
#include <qvulkanfunctions.h>
#include <string>
#include <vector>
#include <vulkan/vulkan_core.h>
class ShaderLoader {
private:
std::vector<VkShaderModule> loadedShaders;
public:
ShaderLoader() = default;
~ShaderLoader() = default;
std::vector<VkShaderModule>
loadShaders(VkDevice device, QVulkanDeviceFunctions *deviceFunctions,
std::string const *shaderFilenames,
std::size_t shaderFilenameCount);
template <std::size_t amount>
std::vector<VkShaderModule>
loadShaders(VkDevice device, QVulkanDeviceFunctions *deviceFunctions,
const std::array<std::string, amount> &shaderFilenames) {
return loadShaders(device, deviceFunctions, shaderFilenames.data(),
shaderFilenames.size());
}
void destroyShaders(VkDevice device, QVulkanDeviceFunctions *devFuncs);
};
#endif // VULKANCPPSETUP_SHADERLOADER_H

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@ -1,21 +1,109 @@
#include "VulkanRenderer.h"
#include <complex>
VulkanRenderer::VulkanRenderer(QVulkanWindow *w)
: m_window(w), m_devFuncs(nullptr) {}
void VulkanRenderer::initResources() {
m_devFuncs =
m_window->vulkanInstance()->deviceFunctions(m_window->device());
m_devFuncs = m_window->vulkanInstance()->deviceFunctions(m_window->device());
auto shaders =
std::array<std::string, 2>{"shaders/vert.spv", "shaders/frag.spv"};
auto loadedShaders =
m_shaderLoader.loadShaders(m_window->device(), m_devFuncs, shaders);
VkPipelineShaderStageCreateInfo vertShaderStageInfo{};
vertShaderStageInfo.sType =
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
vertShaderStageInfo.module = loadedShaders[0];
vertShaderStageInfo.pName = "main";
VkPipelineShaderStageCreateInfo fragShaderStageInfo{};
fragShaderStageInfo.sType =
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
fragShaderStageInfo.module = loadedShaders[1];
fragShaderStageInfo.pName = "main";
}
void VulkanRenderer::initSwapChainResources() {}
void VulkanRenderer::releaseSwapChainResources() {}
void VulkanRenderer::releaseResources() {}
//void VulkanRenderer::initSwapChainResources() {
// qDebug() << "initSwapChainResources";
// VkFramebufferCreateInfo framebufferInfo = {};
// framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
// framebufferInfo.pNext = nullptr;
// framebufferInfo.renderPass = m_renderPass;
// framebufferInfo.attachmentCount = 1;
// framebufferInfo.width = m_window->width();
// framebufferInfo.height = m_window->height();
// framebufferInfo.layers = 1;
//
// m_swapChainImages = std::vector<VkImage>(m_window->swapChainImageCount());
// m_swapChainImageViews =
// std::vector<VkImageView>(m_window->swapChainImageCount());
// m_framebuffers =
// std::vector<VkFramebuffer>(m_window->swapChainImageCount()); for (int i =
// 0; i < m_window->swapChainImageCount(); ++i) {
// m_swapChainImages[i] = m_window->swapChainImage(i);
// m_swapChainImageViews[i] = m_window->swapChainImageView(i);
//
// framebufferInfo.pAttachments = &m_swapChainImageViews[i];
// VkResult vkResult = m_devFuncs->vkCreateFramebuffer(
// m_window->device(), &framebufferInfo, nullptr, &m_framebuffers[i]);
// assert(vkResult == VK_SUCCESS);
// }
//}
//void VulkanRenderer::releaseSwapChainResources() {
// destruction of swap chain image views are handled in Qt framework
// for (auto& imageView : m_swapChainImageViews) {
// m_devFuncs->vkDestroyImageView(m_window->device(), imageView, nullptr);
// }
// for (auto &framebuffer : m_framebuffers) {
// m_devFuncs->vkDestroyFramebuffer(m_window->device(), framebuffer,
// nullptr);
// }
// destruction of the default render pass is handled in Qt framework
// m_devFuncs->vkDestroyRenderPass(m_window->device(), m_renderPass,
// nullptr);
//}
void VulkanRenderer::releaseResources() {
m_shaderLoader.destroyShaders(m_window->device(), m_devFuncs);
}
void VulkanRenderer::startNextFrame() {
VkCommandBuffer cmdBuf = m_window->currentCommandBuffer();
// m_devFuncs->vkCmdBeginRenderPass(…);
// make a clear-color from frame number. This will flash with a 120*pi frame
// period.
VkClearValue clearValue;
float flash = std::abs(std::sin(static_cast<float>(m_frameNumber) / 120.f));
clearValue.color = {{0.0f, 0.0f, flash, 1.0f}};
// start the main renderpass.
// We will use the clear color from above, and the framebuffer of the index
// the swapchain gave us
VkRenderPassBeginInfo rpInfo = {};
rpInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
rpInfo.pNext = nullptr;
rpInfo.renderPass = m_window->defaultRenderPass();
rpInfo.renderArea.offset.x = 0;
rpInfo.renderArea.offset.y = 0;
rpInfo.renderArea.extent.width = m_window->width();
rpInfo.renderArea.extent.height = m_window->height();
rpInfo.framebuffer = m_window->currentFramebuffer();
// connect clear values
rpInfo.clearValueCount = 1;
rpInfo.pClearValues = &clearValue;
m_devFuncs->vkCmdBeginRenderPass(cmdBuf, &rpInfo, VK_SUBPASS_CONTENTS_INLINE);
// int imageIndex = m_window->currentSwapChainImageIndex();
// uint32_t swapchainImageIndex;
// VK_CHECK(vkAcquireNextImageKHR(_device, _swapchain, 1000000000,
// _presentSemaphore, nullptr, &swapchainImageIndex));
// m_devFuncs->vkCmdEndRenderPass(cmdBuf);
++m_frameNumber;
m_window->frameReady();
m_window->requestUpdate();
}

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@ -1,6 +1,7 @@
#ifndef VULKANCPPSETUP_VULKANRENDERER_H
#define VULKANCPPSETUP_VULKANRENDERER_H
#include "ShaderLoader.h"
#include <QVulkanWindowRenderer>
#include <qvulkanfunctions.h>
@ -9,8 +10,6 @@ public:
explicit VulkanRenderer(QVulkanWindow *w);
void initResources() override;
void initSwapChainResources() override;
void releaseSwapChainResources() override;
void releaseResources() override;
void startNextFrame() override;
@ -18,6 +17,8 @@ public:
private:
QVulkanWindow *m_window;
QVulkanDeviceFunctions *m_devFuncs;
unsigned long m_frameNumber{0UL};
ShaderLoader m_shaderLoader;
};
#endif // VULKANCPPSETUP_VULKANRENDERER_H

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@ -8,9 +8,10 @@ int main(int argc, char **argv) {
QVulkanInstance inst;
QByteArrayList layers{"VK_LAYER_LUNARG_standard_validation"};
inst.setLayers(layers);
if (!inst.create())
if (!inst.create()) {
qFatal("Could not create Vulkan instance %d", inst.errorCode());
return EXIT_FAILURE;
}
VulkanWindow window{};
window.setVulkanInstance(&inst);
window.resize(800, 600);