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@ -1,11 +1,33 @@
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#include "VulkanRenderer.h"
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#include <complex>
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VulkanRenderer::VulkanRenderer(QVulkanWindow *w)
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: m_window(w), m_devFuncs(nullptr) {}
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VulkanRenderer::VulkanRenderer(QVulkanWindow *w) : m_window(w) {}
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void VulkanRenderer::initResources() {
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VkResult result;
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m_devFuncs = m_window->vulkanInstance()->deviceFunctions(m_window->device());
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VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
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pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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pipelineLayoutInfo.setLayoutCount = 0; // Optional
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pipelineLayoutInfo.pSetLayouts = nullptr; // Optional
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pipelineLayoutInfo.pushConstantRangeCount = 0; // Optional
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pipelineLayoutInfo.pPushConstantRanges = nullptr; // Optional
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result = m_devFuncs->vkCreatePipelineLayout(
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m_window->device(), &pipelineLayoutInfo, nullptr, &m_pipelineLayout);
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if (result != VK_SUCCESS) {
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qFatal("Failed to create pipeline layout, code: %d", result);
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}
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VkPipelineVertexInputStateCreateInfo vertexInputInfo{};
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vertexInputInfo.sType =
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VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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vertexInputInfo.vertexBindingDescriptionCount = 0;
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vertexInputInfo.pVertexBindingDescriptions = nullptr; // Optional
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vertexInputInfo.vertexAttributeDescriptionCount = 0;
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vertexInputInfo.pVertexAttributeDescriptions = nullptr; // Optional
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auto shaders =
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std::array<std::string, 2>{"shaders/vert.spv", "shaders/frag.spv"};
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auto loadedShaders =
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@ -22,66 +44,102 @@ void VulkanRenderer::initResources() {
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fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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fragShaderStageInfo.module = loadedShaders[1];
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fragShaderStageInfo.pName = "main";
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std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages{
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vertShaderStageInfo, fragShaderStageInfo};
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VkGraphicsPipelineCreateInfo pipelineInfo{};
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pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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pipelineInfo.stageCount = shaderStages.size();
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pipelineInfo.pStages = shaderStages.data();
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pipelineInfo.pVertexInputState = &vertexInputInfo;
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VkPipelineInputAssemblyStateCreateInfo ia;
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memset(&ia, 0, sizeof(ia));
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ia.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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pipelineInfo.pInputAssemblyState = &ia;
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VkPipelineViewportStateCreateInfo vp;
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memset(&vp, 0, sizeof(vp));
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vp.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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vp.viewportCount = 1;
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vp.scissorCount = 1;
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pipelineInfo.pViewportState = &vp;
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VkPipelineRasterizationStateCreateInfo rs;
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memset(&rs, 0, sizeof(rs));
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rs.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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rs.polygonMode = VK_POLYGON_MODE_FILL;
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// rs.cullMode = VK_CULL_MODE_BACK_BIT;
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rs.cullMode = VK_CULL_MODE_NONE;
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rs.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
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rs.lineWidth = 1.0f;
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pipelineInfo.pRasterizationState = &rs;
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VkPipelineMultisampleStateCreateInfo ms;
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memset(&ms, 0, sizeof(ms));
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ms.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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ms.rasterizationSamples = m_window->sampleCountFlagBits();
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pipelineInfo.pMultisampleState = &ms;
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VkPipelineDepthStencilStateCreateInfo ds;
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memset(&ds, 0, sizeof(ds));
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ds.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
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ds.depthTestEnable = VK_FALSE;
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ds.depthWriteEnable = VK_TRUE;
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ds.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL;
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pipelineInfo.pDepthStencilState = &ds;
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VkPipelineColorBlendStateCreateInfo cb;
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memset(&cb, 0, sizeof(cb));
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cb.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
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VkPipelineColorBlendAttachmentState att;
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memset(&att, 0, sizeof(att));
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att.colorWriteMask = 0xF;
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cb.attachmentCount = 1;
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cb.pAttachments = &att;
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pipelineInfo.pColorBlendState = &cb;
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VkDynamicState dynamicStates[] = {VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR};
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VkPipelineDynamicStateCreateInfo dyn;
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memset(&dyn, 0, sizeof(dyn));
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dyn.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
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dyn.dynamicStateCount = sizeof(dynamicStates) / sizeof(VkDynamicState);
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dyn.pDynamicStates = dynamicStates;
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pipelineInfo.pDynamicState = &dyn;
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pipelineInfo.layout = m_pipelineLayout;
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pipelineInfo.renderPass = m_window->defaultRenderPass();
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pipelineInfo.basePipelineHandle = VK_NULL_HANDLE; // Optional
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pipelineInfo.basePipelineIndex = -1; // Optional
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result = m_devFuncs->vkCreateGraphicsPipelines(
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m_window->device(), VK_NULL_HANDLE, 1, &pipelineInfo, nullptr,
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&m_graphicsPipeline);
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if (result != VK_SUCCESS) {
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qFatal("Failed to create graphics pipeline: code %d", result);
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}
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}
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//void VulkanRenderer::initSwapChainResources() {
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// qDebug() << "initSwapChainResources";
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// VkFramebufferCreateInfo framebufferInfo = {};
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// framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
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// framebufferInfo.pNext = nullptr;
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// framebufferInfo.renderPass = m_renderPass;
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// framebufferInfo.attachmentCount = 1;
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// framebufferInfo.width = m_window->width();
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// framebufferInfo.height = m_window->height();
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// framebufferInfo.layers = 1;
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//
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// m_swapChainImages = std::vector<VkImage>(m_window->swapChainImageCount());
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// m_swapChainImageViews =
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// std::vector<VkImageView>(m_window->swapChainImageCount());
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// m_framebuffers =
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// std::vector<VkFramebuffer>(m_window->swapChainImageCount()); for (int i =
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// 0; i < m_window->swapChainImageCount(); ++i) {
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// m_swapChainImages[i] = m_window->swapChainImage(i);
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// m_swapChainImageViews[i] = m_window->swapChainImageView(i);
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//
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// framebufferInfo.pAttachments = &m_swapChainImageViews[i];
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// VkResult vkResult = m_devFuncs->vkCreateFramebuffer(
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// m_window->device(), &framebufferInfo, nullptr, &m_framebuffers[i]);
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// assert(vkResult == VK_SUCCESS);
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// }
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//}
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//void VulkanRenderer::releaseSwapChainResources() {
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// destruction of swap chain image views are handled in Qt framework
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// for (auto& imageView : m_swapChainImageViews) {
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// m_devFuncs->vkDestroyImageView(m_window->device(), imageView, nullptr);
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// }
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// for (auto &framebuffer : m_framebuffers) {
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// m_devFuncs->vkDestroyFramebuffer(m_window->device(), framebuffer,
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// nullptr);
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// }
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// destruction of the default render pass is handled in Qt framework
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// m_devFuncs->vkDestroyRenderPass(m_window->device(), m_renderPass,
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// nullptr);
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//}
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void VulkanRenderer::releaseResources() {
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m_devFuncs->vkDestroyPipeline(m_window->device(), m_graphicsPipeline,
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nullptr);
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m_devFuncs->vkDestroyPipelineLayout(m_window->device(), m_pipelineLayout,
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nullptr);
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m_shaderLoader.destroyShaders(m_window->device(), m_devFuncs);
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}
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void VulkanRenderer::startNextFrame() {
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VkCommandBuffer cmdBuf = m_window->currentCommandBuffer();
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// make a clear-color from frame number. This will flash with a 120*pi frame
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// period.
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VkClearValue clearValue;
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VkClearDepthStencilValue clearDS = {1, 0};
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std::array<VkClearValue, 3> clearValue{};
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float flash = std::abs(std::sin(static_cast<float>(m_frameNumber) / 120.f));
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clearValue.color = {{0.0f, 0.0f, flash, 1.0f}};
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clearValue[0].color = {{0.0f, 0.0f, flash, 1.0f}};
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clearValue[1].depthStencil = clearDS;
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clearValue[2].color = clearValue[0].color;
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// start the main renderpass.
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// We will use the clear color from above, and the framebuffer of the index
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// the swapchain gave us
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VkRenderPassBeginInfo rpInfo = {};
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VkRenderPassBeginInfo rpInfo{};
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rpInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
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rpInfo.pNext = nullptr;
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@ -90,20 +148,31 @@ void VulkanRenderer::startNextFrame() {
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rpInfo.renderArea.offset.y = 0;
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rpInfo.renderArea.extent.width = m_window->width();
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rpInfo.renderArea.extent.height = m_window->height();
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rpInfo.clearValueCount =
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m_window->sampleCountFlagBits() > VK_SAMPLE_COUNT_1_BIT ? 3 : 2;
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rpInfo.pClearValues = clearValue.data();
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rpInfo.framebuffer = m_window->currentFramebuffer();
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// connect clear values
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rpInfo.clearValueCount = 1;
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rpInfo.pClearValues = &clearValue;
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m_devFuncs->vkCmdBeginRenderPass(cmdBuf, &rpInfo, VK_SUBPASS_CONTENTS_INLINE);
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// int imageIndex = m_window->currentSwapChainImageIndex();
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// uint32_t swapchainImageIndex;
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// VK_CHECK(vkAcquireNextImageKHR(_device, _swapchain, 1000000000,
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// _presentSemaphore, nullptr, &swapchainImageIndex));
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// m_devFuncs->vkCmdEndRenderPass(cmdBuf);
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++m_frameNumber;
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const QSize renderTargetSize = m_window->swapChainImageSize();
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VkViewport viewport = {
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0, 0, float(renderTargetSize.width()), float(renderTargetSize.height()),
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0, 1};
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m_devFuncs->vkCmdSetViewport(cmdBuf, 0, 1, &viewport);
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VkRect2D scissor = {{0, 0},
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{uint32_t(renderTargetSize.width()),
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uint32_t(renderTargetSize.height())}};
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m_devFuncs->vkCmdSetScissor(cmdBuf, 0, 1, &scissor);
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m_devFuncs->vkCmdBindPipeline(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS,
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m_graphicsPipeline);
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m_devFuncs->vkCmdDraw(cmdBuf, 3, 1, 0, 0);
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m_devFuncs->vkCmdEndRenderPass(cmdBuf);
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m_window->frameReady();
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++m_frameNumber;
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m_window->requestUpdate();
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}
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