#ifndef VULKANCPPSETUP_VULKANRENDERER_H #define VULKANCPPSETUP_VULKANRENDERER_H #include "WorldView.h" #include "ShaderLoader.h" #include "UniformBuffers.h" #include #include class VulkanRenderer : public QVulkanWindowRenderer { public: explicit VulkanRenderer(QVulkanWindow *window, WorldView *worldView); void initResources() override; void releaseResources() override; void initSwapChainResources() override; void releaseSwapChainResources() override; void startNextFrame() override; private: QVulkanWindow *m_window; WorldView *m_worldView; QVulkanDeviceFunctions *m_devFuncs{}; unsigned long m_frameNumber{0UL}; ShaderLoader m_shaderLoader{}; // UniformBuffers m_uniformBuffers{}; // VkDescriptorSetLayout m_descriptorSetLayout{}; VkPipelineLayout m_pipelineLayout{}; VkPipeline m_graphicsPipeline{}; void createPipeline(); }; #endif // VULKANCPPSETUP_VULKANRENDERER_H