#ifndef VULKANCPPSETUP_WORLDVIEW_H #define VULKANCPPSETUP_WORLDVIEW_H #include "camera.h" #include "VertexUniformBufferObject.h" #include #include class WorldView { public: explicit WorldView(); void initializeProjectionMatrix(QVulkanWindow *window); QVector4D multiply(const QVector4D &vector); VertexUniformBufferObject getBufferObject(); void pitchCamera(float degrees); void yawCamera(float degrees); void moveCamera(float amount); void strafeCamera(float amount); private: QMatrix4x4 m_modelMat{}; QMatrix4x4 m_projectionMat{}; Camera m_camera{QVector3D{0.f, 0.f, -1.f}}; }; #endif // VULKANCPPSETUP_WORLDVIEW_H