ahorn/gui-wm/gamescope/gamescope-3.13.8.ebuild

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# Copyright 1999-2023 Gentoo Authors
# Distributed under the terms of the GNU General Public License v2
EAPI=8
inherit fcaps meson
RESHADE_COMMIT="9fdbea6892f9959fdc18095d035976c574b268b7"
MY_PV=$(ver_rs 3 -)
MY_PV="${MY_PV//_/-}"
DESCRIPTION="Efficient micro-compositor for running games"
HOMEPAGE="https://github.com/ValveSoftware/gamescope"
SRC_URI="https://github.com/ValveSoftware/${PN}/archive/refs/tags/${MY_PV}.tar.gz -> ${P}.tar.gz
https://github.com/Joshua-Ashton/reshade/archive/${RESHADE_COMMIT}.tar.gz -> reshade-${RESHADE_COMMIT}.tar.gz"
KEYWORDS="~amd64"
LICENSE="BSD-2"
SLOT="0"
IUSE="pipewire +wsi-layer"
RDEPEND="
=dev-libs/libliftoff-0.4*
>=dev-libs/wayland-1.21
>=dev-libs/wayland-protocols-1.17
=gui-libs/wlroots-0.16*[X,libinput(+)]
>=media-libs/libdisplay-info-0.1.1
media-libs/libsdl2[video,vulkan]
media-libs/vulkan-loader
sys-apps/hwdata
sys-libs/libcap
>=x11-libs/libdrm-2.4.109
x11-libs/libX11
x11-libs/libXcomposite
x11-libs/libXdamage
x11-libs/libXext
x11-libs/libXfixes
x11-libs/libxkbcommon
x11-libs/libXmu
x11-libs/libXrender
x11-libs/libXres
x11-libs/libXtst
x11-libs/libXxf86vm
pipewire? ( >=media-video/pipewire-0.3:= )
wsi-layer? ( x11-libs/libxcb )
"
DEPEND="
${RDEPEND}
dev-libs/stb
dev-util/vulkan-headers
media-libs/glm
dev-util/spirv-headers
wsi-layer? ( >=media-libs/vkroots-0_p20231108 )
"
BDEPEND="
dev-util/glslang
dev-util/wayland-scanner
virtual/pkgconfig
"
S="${WORKDIR}/${PN}-${MY_PV}"
FILECAPS=(
cap_sys_nice usr/bin/${PN}
)
src_prepare() {
default
# Normally wraps stb with Meson. Upstream does not ship a pkg-config file so
# we don't install one. Work around this using symlinks.
mkdir subprojects/stb || die
ln -sn "${ESYSROOT}"/usr/include/stb/* "${S}"/subprojects/packagefiles/stb/* subprojects/stb/ || die
# ReShade is bundled as a git submodule, but it references an unofficial
# fork, so we cannot unbundle it. Symlink to its extracted sources.
rmdir src/reshade || die
ln -snfT ../../reshade-${RESHADE_COMMIT} src/reshade || die
# SPIRV-Headers is required by ReShade. It is bundled as a git submodule but
# not wrapped with Meson, so we can symlink to our system-wide headers.
mkdir thirdparty/SPIRV-Headers/include || die
ln -snf "${ESYSROOT}"/usr/include/spirv thirdparty/SPIRV-Headers/include/ || die
}
src_configure() {
local emesonargs=(
--force-fallback-for=
-Dbenchmark=disabled
-Denable_openvr_support=false
$(meson_feature pipewire)
$(meson_use wsi-layer enable_gamescope_wsi_layer)
)
meson_src_configure
}