Add first visualisation revision

Caveats:
UI hangs while selecting recipes
No calculation is done based on input resource flow
This commit is contained in:
Ben 2024-01-30 01:32:04 +01:00
parent 71e2c46949
commit 91a0edda5b
Signed by: ben
GPG Key ID: 0F54A7ED232D3319
9 changed files with 355 additions and 25 deletions

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@ -7,6 +7,7 @@ name = "pypi"
selenium = "*"
click = "*"
sqlalchemy = "*"
nodegraphqt = "*"
[dev-packages]
@ -15,3 +16,4 @@ python_version = "3.11"
[scripts]
fetch = {call = "factorygame.data.fetch:main()"}
vis = {call = "factorygame.data.vis:main()"}

24
Pipfile.lock generated
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@ -1,7 +1,7 @@
{
"_meta": {
"hash": {
"sha256": "45cb685b915b5e5bab1ba5339a033373d210e09d6f0b4d9ac9acbe8fe15b5402"
"sha256": "0d398759a0afc9f55cbd2e892bf1f819b572167c2396e2b978515124ada547a9"
},
"pipfile-spec": 6,
"requires": {
@ -121,6 +121,15 @@
"markers": "python_version >= '3.5'",
"version": "==3.6"
},
"nodegraphqt": {
"hashes": [
"sha256:2f0e4b0a2c1a3360deaa2fb6cc42cbf0dce25a7076d036473773d58b0f4fae31",
"sha256:97796bf36845c7e0413e72608507401b04e92106de620b804a234d0cad26e24f"
],
"index": "pypi",
"markers": "python_version >= '3.6'",
"version": "==0.6.35"
},
"outcome": {
"hashes": [
"sha256:9dcf02e65f2971b80047b377468e72a268e15c0af3cf1238e6ff14f7f91143b8",
@ -137,6 +146,12 @@
],
"version": "==1.7.1"
},
"qt.py": {
"hashes": [
"sha256:ab072ac955bdc9318966c078f1bb5941e77166f9e92df3db5726b1eb5afea83b"
],
"version": "==1.3.9"
},
"selenium": {
"hashes": [
"sha256:5aee79026c07985dc1b0c909f34084aa996dfe5b307602de9016d7a621a473f2",
@ -233,6 +248,13 @@
"markers": "python_version >= '3.7'",
"version": "==0.11.1"
},
"types-pyside2": {
"hashes": [
"sha256:5bc2763bc6b595b2c5fc1191ce5147dcc6f44d56efdc2b264b6c082282cc1c57",
"sha256:de4b575e57fdb9e5fd8507537cdd770866fdbe1972eadc3793b2026eaec92875"
],
"version": "==5.15.2.1.6"
},
"typing-extensions": {
"hashes": [
"sha256:23478f88c37f27d76ac8aee6c905017a143b0b1b886c3c9f66bc2fd94f9f5783",

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@ -5,3 +5,16 @@ Using pipenv, run e.g.
```sh
pipenv run fetch --result 'Molten Iron'
```
## Visualisation
Thanks to [NodeGraphQt](https://github.com/jchanvfx/NodeGraphQt) a graph base visualisation is available, which looks like the following:
[!Graph Visualisation Example](vis.png)
The visualisation window can be opened with e.g.
```sh
pipenv run fetch --result 'Plastic'
pipenv run vis 'Plastic'
```

28
factorygame/data/fetch.py Normal file → Executable file
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@ -1,3 +1,5 @@
#!/usr/bin/env python3
import datetime
from typing import Optional
@ -7,6 +9,7 @@ from sqlalchemy.orm import Session
from .models import Base, Resource, ResourceFlow, Recipe
from .sfp import SatisfactoryPlus
from ..helper import prompt
__recipe_info_timeout = datetime.timedelta(days=30)
@ -27,14 +30,17 @@ def main(result: bool, debug: bool, refetch: bool, search: str):
if len(matching_resources) == 0:
print("Could not find existing resources matching the search string.. starting wiki search")
else:
for idx in range(1, len(matching_resources) + 1):
print(f"{idx}: {matching_resources[idx - 1].label}")
user_choice = click.prompt(
"Chose a resource to continue or 0 to continue with a wiki search", default=1
options = {(idx + 1): str(matching_resources[idx].label) for idx in range(len(matching_resources))}
options[0] = ""
selected_res = prompt(
options=options, text="Chose a resource to continue or 0 to continue with a wiki search", default=1
)
if user_choice != 0:
resource = matching_resources[user_choice - 1]
if selected_res is None:
return
if selected_res != 0:
resource = matching_resources[selected_res - 1]
do_provider_search = False
exists_in_db = True
with SatisfactoryPlus(debug=debug) as data_provider:
if do_provider_search:
@ -76,8 +82,8 @@ def main(result: bool, debug: bool, refetch: bool, search: str):
stmt = select(Recipe).join(Recipe.results).filter(ResourceFlow.resource_id == resource.id)
for recipe in session.scalars(stmt):
print(recipe)
for flow in recipe.ingredients:
print("ingredient:", flow.resource, flow)
for flow in recipe.results:
print("result: ", flow.resource, flow)
print("Recipe:", recipe.describe())
if __name__ == "__main__":
main()

View File

@ -1,4 +1,5 @@
import datetime
import re
from typing import Optional
from sqlalchemy import String, Select, select, Table, Column, ForeignKey
@ -59,6 +60,9 @@ results_table = Table(
Column("resource_flow_id", ForeignKey("resource_flows.id"), primary_key=True),
)
amount_number = re.compile(r"^\d*(\.\d+)?")
time_number = re.compile(r"^(\d+) seconds?")
class ResourceFlow(Base):
__tablename__ = "resource_flows"
@ -71,6 +75,16 @@ class ResourceFlow(Base):
amount: Mapped[str]
time: Mapped[str]
def amount_per_minute(self) -> float:
per_crafting_step_str = amount_number.match(self.amount).group(0)
per_crafting_step = float(per_crafting_step_str)
crafting_time_seconds_str = time_number.match(self.time).group(1)
crafting_time_seconds = float(crafting_time_seconds_str)
return per_crafting_step * (60.0 / crafting_time_seconds)
def describe(self) -> str:
return f"{repr(str(self.resource.label))}x{self.amount}"
def __repr__(self):
return f"ResourceFlow(id={self.id}, resource_id={self.resource_id}, amount={self.amount}, time={self.time})"
@ -86,5 +100,15 @@ class Recipe(Base):
)
results: Mapped[list["ResourceFlow"]] = relationship(secondary=results_table, back_populates="result_of")
def describe(self) -> str:
def list_flows(flows: list["ResourceFlow"]) -> str:
return ", ".join(map(ResourceFlow.describe, flows))
return (
f"in machine: {self.factory.label}, "
f"ingredients: {list_flows(self.ingredients)}, "
f"results: {list_flows(self.results)}"
)
def __repr__(self):
return f"Recipe(id={self.id}, factory={self.factory}, ingredients={self.ingredients}, results={self.results})"

View File

@ -3,7 +3,6 @@ from datetime import datetime
from typing import Optional
from urllib.parse import urljoin
import click
from selenium.webdriver import Firefox
from selenium.webdriver.common.by import By
from selenium.webdriver.firefox.options import Options
@ -11,6 +10,7 @@ from sqlalchemy.orm import Session
from .models import Resource, ResourceFlow, Factory, Recipe
from .provider import RecipeProvider
from ..helper import prompt
class SatisfactoryPlus(RecipeProvider, AbstractContextManager):
@ -59,20 +59,16 @@ class SatisfactoryPlus(RecipeProvider, AbstractContextManager):
elif len(choices) > 1:
default_choice = 1
choice_names: list[str] = []
for choice_idx in range(1, len(choices) + 1):
recipe_choice = choices[choice_idx - 1]
options: dict[int, str] = {}
for idx in range(len(choices)):
recipe_choice = choices[idx]
name = recipe_choice.find_element(By.TAG_NAME, "img").get_attribute("alt")
choice_names.append(name)
options[idx + 1] = name
if name.casefold() == search.casefold():
default_choice = choice_idx
print(f"{choice_idx}: {name}")
user_choice = click.prompt("Chose a recipe to continue…", default=default_choice)
if not user_choice:
user_choice = default_choice
else:
user_choice = int(user_choice)
default_choice = idx + 1
user_choice = prompt(options=options, text="Chose a recipe to continue…", default=default_choice)
if user_choice is None:
return None
link_html_elem = choices[user_choice - 1]
else:
link_html_elem = choices[0]

254
factorygame/data/vis.py Executable file
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@ -0,0 +1,254 @@
#!/usr/bin/env python3
import click
from NodeGraphQt import BaseNode, NodeBaseWidget
from NodeGraphQt import NodeGraph, Port
from NodeGraphQt.constants import PortTypeEnum
from PySide2.QtCore import Qt
from PySide2.QtWidgets import QSlider
from Qt import QtWidgets
from sqlalchemy import create_engine, select
from sqlalchemy.orm import Session
from .models import Recipe, ResourceFlow, Resource
from .sfp import SatisfactoryPlus
from ..helper import prompt
class NodeSlider(NodeBaseWidget):
def __init__(self, name, label="", parent=None):
super(NodeSlider, self).__init__(parent)
self.set_name(name)
self.pure_label = label or name
slider = QSlider(Qt.Horizontal)
slider.setMinimum(1)
slider.setMaximum(250)
slider.setValue(100)
slider.setSingleStep(1)
slider.setTickInterval(10)
slider.setTickPosition(QSlider.TicksBelow)
slider.valueChanged.connect(self.on_value_changed)
slider.valueChanged.connect(self._update_label)
self.set_custom_widget(slider)
self._update_label()
def get_value(self):
widget: QSlider = self.get_custom_widget()
return widget.value()
def set_value(self, value):
widget: QSlider = self.get_custom_widget()
widget.setValue(value)
def _update_label(self):
self.set_label(f"{self.pure_label} ({int(self.get_value())}%)")
class GlobalInput(BaseNode):
__identifier__ = "factorygame"
NODE_NAME = "Global Input"
def __init__(self):
super().__init__()
self.add_output("Create Machine")
class Machine(BaseNode):
__identifier__ = "factorygame"
NODE_NAME = "FactoryGame Machine"
def assign_recipe(self, recipe: Recipe):
for port_idx in range(len(self._inputs)):
self.delete_input(port_idx)
for port_idx in range(len(self._outputs)):
self.delete_output(port_idx)
self.set_property("name", recipe.factory.label, push_undo=False)
def in_amount_name(resource_label: str):
return f"In {resource_label} amount"
def out_amount_name(resource_label: str):
return f"Out {resource_label} amount"
input_resources: dict[str, float] = {}
for ingredient in recipe.ingredients:
resource_label = ingredient.resource.label
if resource_label in input_resources:
input_resources[resource_label] += ingredient.amount_per_minute()
self.get_widget(in_amount_name(resource_label)).set_value(
f"{input_resources[resource_label]:.2f} / min"
)
else:
port = self.add_input(resource_label, color=(180, 80, 0))
port.add_accept_port_type(resource_label, PortTypeEnum.OUT.value, "factorygame.Machine")
port.add_accept_port_type("Create Machine", PortTypeEnum.OUT.value, "factorygame.GlobalInput")
self._add_text_label(in_amount_name(resource_label), ingredient, input_resources, resource_label)
output_resources: dict[str, float] = {}
for result in recipe.results:
resource_label = result.resource.label
if resource_label in output_resources:
output_resources[resource_label] += result.amount_per_minute()
self.get_widget(out_amount_name(resource_label)).set_value(
f"{output_resources[resource_label]:.2f} / min"
)
else:
port = self.add_output(resource_label, color=(200, 20, 0))
port.add_accept_port_type(resource_label, PortTypeEnum.IN.value, "factorygame.Machine")
self._add_text_label(out_amount_name(resource_label), result, output_resources, resource_label)
performance_slider_name = "machine performance"
def set_performance(percentage):
factor = percentage / 100.0
for ingredient_label, amount in input_resources.items():
self.get_widget(in_amount_name(ingredient_label)).set_value(f"{amount * factor:.2f} / min")
for result_label, amount in output_resources.items():
self.get_widget(out_amount_name(result_label)).set_value(f"{amount * factor:.2f} / min")
self.get_widget(performance_slider_name).get_value()
slider = NodeSlider(name=performance_slider_name, label="Overclocking Performance", parent=self.view)
self.add_custom_widget(slider)
slider.value_changed.connect(lambda name, value: set_performance(max(1, min(250, value))))
def _add_text_label(self, name, flow, resource_amounts, resource_label):
resource_amounts[resource_label] = flow.amount_per_minute()
self.add_text_input(name=name, label=name, text=f"{resource_amounts[resource_label]} / min")
widget = self.get_widget(name)
widget.get_custom_widget().setReadOnly(True)
widget.widget().setMaximumWidth(220)
def on_port_connected(input_port: Port, output_port: Port):
global debug
if debug:
print(f"Port {output_port} connected to {input_port}")
if isinstance(output_port.node(), GlobalInput) and output_port.name() == "Create Machine":
output_port.clear_connections(push_undo=False, emit_signal=False)
with Session(engine) as session, SatisfactoryPlus() as data_provider:
do_provider_search = False
resource_label = input_port.name()
matching_resources = session.scalars(Resource.by_label(resource_label)).all()
if len(matching_resources) == 0:
print("Could not find existing resources matching the search string.. starting wiki search")
else:
options = {(idx + 1): str(matching_resources[idx].label) for idx in range(len(matching_resources))}
options[0] = ""
selected_res = prompt(
options=options,
text="Chose a resource to continue or 0 to continue with a wiki search",
default=1,
)
if selected_res is None:
return
if selected_res != 0:
resource = matching_resources[selected_res - 1]
do_provider_search = False
if do_provider_search:
ret = data_provider.search_for_resource(session=session, search=resource_label)
if ret is None:
print("Resource not found")
return
resource, exists_in_db = ret
if not exists_in_db:
print("Resource not yet fetched, run fetch first")
return
stmt = select(Recipe).join(Recipe.results).filter(ResourceFlow.resource_id == resource.id)
recipes = session.scalars(stmt).all()
if len(recipes) == 0:
print("No recipes found for resource")
return
elif len(recipes) > 1:
options = {(idx + 1): recipes[idx].describe() for idx in range(len(recipes))}
user_choice = prompt(options=options, text="Select recipe", default=1)
if user_choice is None:
return
recipe = recipes[user_choice - 1]
else:
recipe = recipes[0]
recipe_machine = graph.create_node("factorygame.Machine", push_undo=True)
recipe_machine.assign_recipe(recipe)
recipe_machine.update()
recipe_machine.set_x_pos(input_port.node().x_pos() - recipe_machine.view.width - 200)
recipe_machine.get_output(input_port.name()).connect_to(input_port)
if recipe_machine.x_pos() - (global_input.x_pos() - global_input.view.width) < 200:
global_input.set_x_pos(recipe_machine.x_pos() - global_input.view.width - 200)
@click.command
@click.option("--debug", is_flag=True)
@click.argument("search")
def main(debug: bool, search: str):
global engine
globals()["debug"] = debug
engine = create_engine("sqlite:///file.db", echo=debug)
with Session(engine) as session, SatisfactoryPlus(debug=debug) as data_provider:
do_provider_search = False
matching_resources = session.scalars(Resource.by_label(search)).all()
if len(matching_resources) == 0:
print("Could not find existing resources matching the search string.. starting wiki search")
else:
options = {(idx + 1): str(matching_resources[idx].label) for idx in range(len(matching_resources))}
options[0] = ""
selected_res = prompt(
options=options, text="Chose a resource to continue or 0 to continue with a wiki search", default=1
)
if selected_res is None:
return
if selected_res != 0:
resource = matching_resources[selected_res - 1]
do_provider_search = False
if do_provider_search:
ret = data_provider.search_for_resource(session=session, search=search)
if ret is None:
print("Resource not found")
return
resource, exists_in_db = ret
if not exists_in_db:
print("Resource not yet fetched, run fetch first")
return
stmt = select(Recipe).join(Recipe.results).filter(ResourceFlow.resource_id == resource.id)
recipes = session.scalars(stmt).all()
if len(recipes) == 0:
print("No recipes found for resource")
return
elif len(recipes) > 1:
options = {(idx + 1): recipes[idx].describe() for idx in range(len(recipes))}
user_choice = prompt(options=options, text="Select recipe", default=1)
if user_choice is None:
return
recipe = recipes[user_choice - 1]
else:
recipe = recipes[0]
app = QtWidgets.QApplication([])
global graph
graph = NodeGraph()
graph.widget.resize(1280, 720)
graph.register_node(Machine)
graph.register_node(GlobalInput)
graph_widget = graph.widget
graph_widget.show()
global global_input
global_input = graph.create_node("factorygame.GlobalInput", push_undo=False)
recipe_machine = graph.create_node("factorygame.Machine", push_undo=False)
recipe_machine.assign_recipe(recipe)
graph.auto_layout_nodes([global_input, recipe_machine])
global_input.set_y_pos(recipe_machine.y_pos())
global_input.set_x_pos(global_input.x_pos() - global_input.model.width - 200)
graph.center_on([global_input, recipe_machine])
graph.port_connected.connect(on_port_connected)
app.exec_()
if __name__ == "__main__":
main()

13
factorygame/helper.py Normal file
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@ -0,0 +1,13 @@
import click
def prompt(options: dict[int, str], **kwargs) -> int | None:
for idx, label in options.items():
if label:
click.echo(f"{idx}: {label}")
ret = click.prompt(**kwargs)
ret = int(ret)
if ret not in options:
click.echo("Invalid choice.")
return None
return ret

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