Add first visualisation revision
Caveats: UI hangs while selecting recipes No calculation is done based on input resource flow
This commit is contained in:
parent
71e2c46949
commit
91a0edda5b
2
Pipfile
2
Pipfile
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@ -7,6 +7,7 @@ name = "pypi"
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selenium = "*"
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click = "*"
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sqlalchemy = "*"
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nodegraphqt = "*"
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[dev-packages]
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@ -15,3 +16,4 @@ python_version = "3.11"
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[scripts]
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fetch = {call = "factorygame.data.fetch:main()"}
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vis = {call = "factorygame.data.vis:main()"}
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24
Pipfile.lock
generated
24
Pipfile.lock
generated
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@ -1,7 +1,7 @@
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{
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"_meta": {
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"hash": {
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"sha256": "45cb685b915b5e5bab1ba5339a033373d210e09d6f0b4d9ac9acbe8fe15b5402"
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"sha256": "0d398759a0afc9f55cbd2e892bf1f819b572167c2396e2b978515124ada547a9"
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},
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"pipfile-spec": 6,
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"requires": {
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@ -121,6 +121,15 @@
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"markers": "python_version >= '3.5'",
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"version": "==3.6"
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},
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"nodegraphqt": {
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"hashes": [
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"sha256:2f0e4b0a2c1a3360deaa2fb6cc42cbf0dce25a7076d036473773d58b0f4fae31",
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"sha256:97796bf36845c7e0413e72608507401b04e92106de620b804a234d0cad26e24f"
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],
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"index": "pypi",
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"markers": "python_version >= '3.6'",
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"version": "==0.6.35"
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},
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"outcome": {
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"hashes": [
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"sha256:9dcf02e65f2971b80047b377468e72a268e15c0af3cf1238e6ff14f7f91143b8",
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@ -137,6 +146,12 @@
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],
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"version": "==1.7.1"
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},
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"qt.py": {
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"hashes": [
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"sha256:ab072ac955bdc9318966c078f1bb5941e77166f9e92df3db5726b1eb5afea83b"
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],
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"version": "==1.3.9"
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},
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"selenium": {
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"hashes": [
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"sha256:5aee79026c07985dc1b0c909f34084aa996dfe5b307602de9016d7a621a473f2",
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@ -233,6 +248,13 @@
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"markers": "python_version >= '3.7'",
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"version": "==0.11.1"
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},
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"types-pyside2": {
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"hashes": [
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"sha256:5bc2763bc6b595b2c5fc1191ce5147dcc6f44d56efdc2b264b6c082282cc1c57",
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"sha256:de4b575e57fdb9e5fd8507537cdd770866fdbe1972eadc3793b2026eaec92875"
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],
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"version": "==5.15.2.1.6"
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},
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"typing-extensions": {
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"hashes": [
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"sha256:23478f88c37f27d76ac8aee6c905017a143b0b1b886c3c9f66bc2fd94f9f5783",
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13
README.md
13
README.md
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@ -5,3 +5,16 @@ Using pipenv, run e.g.
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```sh
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pipenv run fetch --result 'Molten Iron'
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```
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## Visualisation
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Thanks to [NodeGraphQt](https://github.com/jchanvfx/NodeGraphQt) a graph base visualisation is available, which looks like the following:
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[!Graph Visualisation Example](vis.png)
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The visualisation window can be opened with e.g.
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```sh
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pipenv run fetch --result 'Plastic'
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pipenv run vis 'Plastic'
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```
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28
factorygame/data/fetch.py
Normal file → Executable file
28
factorygame/data/fetch.py
Normal file → Executable file
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@ -1,3 +1,5 @@
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#!/usr/bin/env python3
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import datetime
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from typing import Optional
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@ -7,6 +9,7 @@ from sqlalchemy.orm import Session
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from .models import Base, Resource, ResourceFlow, Recipe
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from .sfp import SatisfactoryPlus
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from ..helper import prompt
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__recipe_info_timeout = datetime.timedelta(days=30)
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@ -27,14 +30,17 @@ def main(result: bool, debug: bool, refetch: bool, search: str):
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if len(matching_resources) == 0:
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print("Could not find existing resources matching the search string.. starting wiki search")
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else:
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for idx in range(1, len(matching_resources) + 1):
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print(f"{idx}: {matching_resources[idx - 1].label}")
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user_choice = click.prompt(
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"Chose a resource to continue or 0 to continue with a wiki search", default=1
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options = {(idx + 1): str(matching_resources[idx].label) for idx in range(len(matching_resources))}
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options[0] = ""
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selected_res = prompt(
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options=options, text="Chose a resource to continue or 0 to continue with a wiki search", default=1
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)
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if user_choice != 0:
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resource = matching_resources[user_choice - 1]
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if selected_res is None:
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return
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if selected_res != 0:
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resource = matching_resources[selected_res - 1]
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do_provider_search = False
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exists_in_db = True
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with SatisfactoryPlus(debug=debug) as data_provider:
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if do_provider_search:
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@ -76,8 +82,8 @@ def main(result: bool, debug: bool, refetch: bool, search: str):
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stmt = select(Recipe).join(Recipe.results).filter(ResourceFlow.resource_id == resource.id)
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for recipe in session.scalars(stmt):
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print(recipe)
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for flow in recipe.ingredients:
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print("ingredient:", flow.resource, flow)
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for flow in recipe.results:
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print("result: ", flow.resource, flow)
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print("Recipe:", recipe.describe())
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if __name__ == "__main__":
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main()
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@ -1,4 +1,5 @@
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import datetime
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import re
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from typing import Optional
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from sqlalchemy import String, Select, select, Table, Column, ForeignKey
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@ -59,6 +60,9 @@ results_table = Table(
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Column("resource_flow_id", ForeignKey("resource_flows.id"), primary_key=True),
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)
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amount_number = re.compile(r"^\d*(\.\d+)?")
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time_number = re.compile(r"^(\d+) seconds?")
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class ResourceFlow(Base):
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__tablename__ = "resource_flows"
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@ -71,6 +75,16 @@ class ResourceFlow(Base):
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amount: Mapped[str]
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time: Mapped[str]
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def amount_per_minute(self) -> float:
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per_crafting_step_str = amount_number.match(self.amount).group(0)
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per_crafting_step = float(per_crafting_step_str)
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crafting_time_seconds_str = time_number.match(self.time).group(1)
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crafting_time_seconds = float(crafting_time_seconds_str)
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return per_crafting_step * (60.0 / crafting_time_seconds)
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def describe(self) -> str:
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return f"{repr(str(self.resource.label))}x{self.amount}"
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def __repr__(self):
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return f"ResourceFlow(id={self.id}, resource_id={self.resource_id}, amount={self.amount}, time={self.time})"
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@ -86,5 +100,15 @@ class Recipe(Base):
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)
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results: Mapped[list["ResourceFlow"]] = relationship(secondary=results_table, back_populates="result_of")
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def describe(self) -> str:
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def list_flows(flows: list["ResourceFlow"]) -> str:
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return ", ".join(map(ResourceFlow.describe, flows))
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return (
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f"in machine: {self.factory.label}, "
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f"ingredients: {list_flows(self.ingredients)}, "
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f"results: {list_flows(self.results)}"
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)
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def __repr__(self):
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return f"Recipe(id={self.id}, factory={self.factory}, ingredients={self.ingredients}, results={self.results})"
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@ -3,7 +3,6 @@ from datetime import datetime
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from typing import Optional
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from urllib.parse import urljoin
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import click
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from selenium.webdriver import Firefox
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from selenium.webdriver.common.by import By
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from selenium.webdriver.firefox.options import Options
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@ -11,6 +10,7 @@ from sqlalchemy.orm import Session
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from .models import Resource, ResourceFlow, Factory, Recipe
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from .provider import RecipeProvider
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from ..helper import prompt
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class SatisfactoryPlus(RecipeProvider, AbstractContextManager):
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@ -59,20 +59,16 @@ class SatisfactoryPlus(RecipeProvider, AbstractContextManager):
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elif len(choices) > 1:
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default_choice = 1
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choice_names: list[str] = []
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for choice_idx in range(1, len(choices) + 1):
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recipe_choice = choices[choice_idx - 1]
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options: dict[int, str] = {}
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for idx in range(len(choices)):
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recipe_choice = choices[idx]
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name = recipe_choice.find_element(By.TAG_NAME, "img").get_attribute("alt")
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choice_names.append(name)
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options[idx + 1] = name
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if name.casefold() == search.casefold():
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default_choice = choice_idx
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print(f"{choice_idx}: {name}")
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user_choice = click.prompt("Chose a recipe to continue…", default=default_choice)
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if not user_choice:
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user_choice = default_choice
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else:
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user_choice = int(user_choice)
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default_choice = idx + 1
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user_choice = prompt(options=options, text="Chose a recipe to continue…", default=default_choice)
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if user_choice is None:
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return None
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link_html_elem = choices[user_choice - 1]
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else:
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link_html_elem = choices[0]
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254
factorygame/data/vis.py
Executable file
254
factorygame/data/vis.py
Executable file
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@ -0,0 +1,254 @@
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#!/usr/bin/env python3
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import click
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from NodeGraphQt import BaseNode, NodeBaseWidget
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from NodeGraphQt import NodeGraph, Port
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from NodeGraphQt.constants import PortTypeEnum
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from PySide2.QtCore import Qt
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from PySide2.QtWidgets import QSlider
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from Qt import QtWidgets
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from sqlalchemy import create_engine, select
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from sqlalchemy.orm import Session
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from .models import Recipe, ResourceFlow, Resource
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from .sfp import SatisfactoryPlus
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from ..helper import prompt
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class NodeSlider(NodeBaseWidget):
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def __init__(self, name, label="", parent=None):
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super(NodeSlider, self).__init__(parent)
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self.set_name(name)
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self.pure_label = label or name
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slider = QSlider(Qt.Horizontal)
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slider.setMinimum(1)
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slider.setMaximum(250)
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slider.setValue(100)
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slider.setSingleStep(1)
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slider.setTickInterval(10)
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slider.setTickPosition(QSlider.TicksBelow)
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slider.valueChanged.connect(self.on_value_changed)
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slider.valueChanged.connect(self._update_label)
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self.set_custom_widget(slider)
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self._update_label()
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def get_value(self):
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widget: QSlider = self.get_custom_widget()
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return widget.value()
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def set_value(self, value):
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widget: QSlider = self.get_custom_widget()
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widget.setValue(value)
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def _update_label(self):
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self.set_label(f"{self.pure_label} ({int(self.get_value())}%)")
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class GlobalInput(BaseNode):
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__identifier__ = "factorygame"
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NODE_NAME = "Global Input"
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def __init__(self):
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super().__init__()
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self.add_output("Create Machine")
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class Machine(BaseNode):
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__identifier__ = "factorygame"
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NODE_NAME = "FactoryGame Machine"
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def assign_recipe(self, recipe: Recipe):
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for port_idx in range(len(self._inputs)):
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self.delete_input(port_idx)
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for port_idx in range(len(self._outputs)):
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self.delete_output(port_idx)
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self.set_property("name", recipe.factory.label, push_undo=False)
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def in_amount_name(resource_label: str):
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return f"In {resource_label} amount"
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def out_amount_name(resource_label: str):
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return f"Out {resource_label} amount"
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input_resources: dict[str, float] = {}
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for ingredient in recipe.ingredients:
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resource_label = ingredient.resource.label
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if resource_label in input_resources:
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input_resources[resource_label] += ingredient.amount_per_minute()
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self.get_widget(in_amount_name(resource_label)).set_value(
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f"{input_resources[resource_label]:.2f} / min"
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)
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else:
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port = self.add_input(resource_label, color=(180, 80, 0))
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port.add_accept_port_type(resource_label, PortTypeEnum.OUT.value, "factorygame.Machine")
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port.add_accept_port_type("Create Machine", PortTypeEnum.OUT.value, "factorygame.GlobalInput")
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self._add_text_label(in_amount_name(resource_label), ingredient, input_resources, resource_label)
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output_resources: dict[str, float] = {}
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for result in recipe.results:
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resource_label = result.resource.label
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if resource_label in output_resources:
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output_resources[resource_label] += result.amount_per_minute()
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self.get_widget(out_amount_name(resource_label)).set_value(
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f"{output_resources[resource_label]:.2f} / min"
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)
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else:
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port = self.add_output(resource_label, color=(200, 20, 0))
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port.add_accept_port_type(resource_label, PortTypeEnum.IN.value, "factorygame.Machine")
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self._add_text_label(out_amount_name(resource_label), result, output_resources, resource_label)
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performance_slider_name = "machine performance"
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def set_performance(percentage):
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factor = percentage / 100.0
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for ingredient_label, amount in input_resources.items():
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self.get_widget(in_amount_name(ingredient_label)).set_value(f"{amount * factor:.2f} / min")
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for result_label, amount in output_resources.items():
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self.get_widget(out_amount_name(result_label)).set_value(f"{amount * factor:.2f} / min")
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self.get_widget(performance_slider_name).get_value()
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slider = NodeSlider(name=performance_slider_name, label="Overclocking Performance", parent=self.view)
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self.add_custom_widget(slider)
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slider.value_changed.connect(lambda name, value: set_performance(max(1, min(250, value))))
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def _add_text_label(self, name, flow, resource_amounts, resource_label):
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resource_amounts[resource_label] = flow.amount_per_minute()
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self.add_text_input(name=name, label=name, text=f"{resource_amounts[resource_label]} / min")
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widget = self.get_widget(name)
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widget.get_custom_widget().setReadOnly(True)
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widget.widget().setMaximumWidth(220)
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def on_port_connected(input_port: Port, output_port: Port):
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global debug
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if debug:
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print(f"Port {output_port} connected to {input_port}")
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if isinstance(output_port.node(), GlobalInput) and output_port.name() == "Create Machine":
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output_port.clear_connections(push_undo=False, emit_signal=False)
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with Session(engine) as session, SatisfactoryPlus() as data_provider:
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do_provider_search = False
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resource_label = input_port.name()
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matching_resources = session.scalars(Resource.by_label(resource_label)).all()
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if len(matching_resources) == 0:
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print("Could not find existing resources matching the search string.. starting wiki search")
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else:
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options = {(idx + 1): str(matching_resources[idx].label) for idx in range(len(matching_resources))}
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options[0] = ""
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selected_res = prompt(
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options=options,
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text="Chose a resource to continue or 0 to continue with a wiki search",
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default=1,
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)
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if selected_res is None:
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return
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if selected_res != 0:
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resource = matching_resources[selected_res - 1]
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do_provider_search = False
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if do_provider_search:
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ret = data_provider.search_for_resource(session=session, search=resource_label)
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if ret is None:
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print("Resource not found")
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return
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resource, exists_in_db = ret
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if not exists_in_db:
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print("Resource not yet fetched, run fetch first")
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return
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stmt = select(Recipe).join(Recipe.results).filter(ResourceFlow.resource_id == resource.id)
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recipes = session.scalars(stmt).all()
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if len(recipes) == 0:
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print("No recipes found for resource")
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return
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elif len(recipes) > 1:
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options = {(idx + 1): recipes[idx].describe() for idx in range(len(recipes))}
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user_choice = prompt(options=options, text="Select recipe", default=1)
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if user_choice is None:
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return
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recipe = recipes[user_choice - 1]
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else:
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recipe = recipes[0]
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recipe_machine = graph.create_node("factorygame.Machine", push_undo=True)
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recipe_machine.assign_recipe(recipe)
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recipe_machine.update()
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recipe_machine.set_x_pos(input_port.node().x_pos() - recipe_machine.view.width - 200)
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recipe_machine.get_output(input_port.name()).connect_to(input_port)
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if recipe_machine.x_pos() - (global_input.x_pos() - global_input.view.width) < 200:
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global_input.set_x_pos(recipe_machine.x_pos() - global_input.view.width - 200)
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@click.command
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@click.option("--debug", is_flag=True)
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@click.argument("search")
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def main(debug: bool, search: str):
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global engine
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globals()["debug"] = debug
|
||||
engine = create_engine("sqlite:///file.db", echo=debug)
|
||||
with Session(engine) as session, SatisfactoryPlus(debug=debug) as data_provider:
|
||||
do_provider_search = False
|
||||
matching_resources = session.scalars(Resource.by_label(search)).all()
|
||||
if len(matching_resources) == 0:
|
||||
print("Could not find existing resources matching the search string.. starting wiki search")
|
||||
else:
|
||||
options = {(idx + 1): str(matching_resources[idx].label) for idx in range(len(matching_resources))}
|
||||
options[0] = ""
|
||||
selected_res = prompt(
|
||||
options=options, text="Chose a resource to continue or 0 to continue with a wiki search", default=1
|
||||
)
|
||||
if selected_res is None:
|
||||
return
|
||||
if selected_res != 0:
|
||||
resource = matching_resources[selected_res - 1]
|
||||
do_provider_search = False
|
||||
|
||||
if do_provider_search:
|
||||
ret = data_provider.search_for_resource(session=session, search=search)
|
||||
if ret is None:
|
||||
print("Resource not found")
|
||||
return
|
||||
|
||||
resource, exists_in_db = ret
|
||||
if not exists_in_db:
|
||||
print("Resource not yet fetched, run fetch first")
|
||||
return
|
||||
|
||||
stmt = select(Recipe).join(Recipe.results).filter(ResourceFlow.resource_id == resource.id)
|
||||
recipes = session.scalars(stmt).all()
|
||||
if len(recipes) == 0:
|
||||
print("No recipes found for resource")
|
||||
return
|
||||
elif len(recipes) > 1:
|
||||
options = {(idx + 1): recipes[idx].describe() for idx in range(len(recipes))}
|
||||
user_choice = prompt(options=options, text="Select recipe", default=1)
|
||||
if user_choice is None:
|
||||
return
|
||||
recipe = recipes[user_choice - 1]
|
||||
else:
|
||||
recipe = recipes[0]
|
||||
|
||||
app = QtWidgets.QApplication([])
|
||||
global graph
|
||||
graph = NodeGraph()
|
||||
graph.widget.resize(1280, 720)
|
||||
graph.register_node(Machine)
|
||||
graph.register_node(GlobalInput)
|
||||
graph_widget = graph.widget
|
||||
graph_widget.show()
|
||||
global global_input
|
||||
global_input = graph.create_node("factorygame.GlobalInput", push_undo=False)
|
||||
recipe_machine = graph.create_node("factorygame.Machine", push_undo=False)
|
||||
recipe_machine.assign_recipe(recipe)
|
||||
graph.auto_layout_nodes([global_input, recipe_machine])
|
||||
global_input.set_y_pos(recipe_machine.y_pos())
|
||||
global_input.set_x_pos(global_input.x_pos() - global_input.model.width - 200)
|
||||
graph.center_on([global_input, recipe_machine])
|
||||
graph.port_connected.connect(on_port_connected)
|
||||
app.exec_()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
13
factorygame/helper.py
Normal file
13
factorygame/helper.py
Normal file
|
@ -0,0 +1,13 @@
|
|||
import click
|
||||
|
||||
|
||||
def prompt(options: dict[int, str], **kwargs) -> int | None:
|
||||
for idx, label in options.items():
|
||||
if label:
|
||||
click.echo(f"{idx}: {label}")
|
||||
ret = click.prompt(**kwargs)
|
||||
ret = int(ret)
|
||||
if ret not in options:
|
||||
click.echo("Invalid choice.")
|
||||
return None
|
||||
return ret
|
Loading…
Reference in a new issue