SatisfactoryPlusCalculator/factorygame/data/vis.py
Ben 91a0edda5b
Add first visualisation revision
Caveats:
UI hangs while selecting recipes
No calculation is done based on input resource flow
2024-01-30 01:32:04 +01:00

255 lines
11 KiB
Python
Executable file

#!/usr/bin/env python3
import click
from NodeGraphQt import BaseNode, NodeBaseWidget
from NodeGraphQt import NodeGraph, Port
from NodeGraphQt.constants import PortTypeEnum
from PySide2.QtCore import Qt
from PySide2.QtWidgets import QSlider
from Qt import QtWidgets
from sqlalchemy import create_engine, select
from sqlalchemy.orm import Session
from .models import Recipe, ResourceFlow, Resource
from .sfp import SatisfactoryPlus
from ..helper import prompt
class NodeSlider(NodeBaseWidget):
def __init__(self, name, label="", parent=None):
super(NodeSlider, self).__init__(parent)
self.set_name(name)
self.pure_label = label or name
slider = QSlider(Qt.Horizontal)
slider.setMinimum(1)
slider.setMaximum(250)
slider.setValue(100)
slider.setSingleStep(1)
slider.setTickInterval(10)
slider.setTickPosition(QSlider.TicksBelow)
slider.valueChanged.connect(self.on_value_changed)
slider.valueChanged.connect(self._update_label)
self.set_custom_widget(slider)
self._update_label()
def get_value(self):
widget: QSlider = self.get_custom_widget()
return widget.value()
def set_value(self, value):
widget: QSlider = self.get_custom_widget()
widget.setValue(value)
def _update_label(self):
self.set_label(f"{self.pure_label} ({int(self.get_value())}%)")
class GlobalInput(BaseNode):
__identifier__ = "factorygame"
NODE_NAME = "Global Input"
def __init__(self):
super().__init__()
self.add_output("Create Machine")
class Machine(BaseNode):
__identifier__ = "factorygame"
NODE_NAME = "FactoryGame Machine"
def assign_recipe(self, recipe: Recipe):
for port_idx in range(len(self._inputs)):
self.delete_input(port_idx)
for port_idx in range(len(self._outputs)):
self.delete_output(port_idx)
self.set_property("name", recipe.factory.label, push_undo=False)
def in_amount_name(resource_label: str):
return f"In {resource_label} amount"
def out_amount_name(resource_label: str):
return f"Out {resource_label} amount"
input_resources: dict[str, float] = {}
for ingredient in recipe.ingredients:
resource_label = ingredient.resource.label
if resource_label in input_resources:
input_resources[resource_label] += ingredient.amount_per_minute()
self.get_widget(in_amount_name(resource_label)).set_value(
f"{input_resources[resource_label]:.2f} / min"
)
else:
port = self.add_input(resource_label, color=(180, 80, 0))
port.add_accept_port_type(resource_label, PortTypeEnum.OUT.value, "factorygame.Machine")
port.add_accept_port_type("Create Machine", PortTypeEnum.OUT.value, "factorygame.GlobalInput")
self._add_text_label(in_amount_name(resource_label), ingredient, input_resources, resource_label)
output_resources: dict[str, float] = {}
for result in recipe.results:
resource_label = result.resource.label
if resource_label in output_resources:
output_resources[resource_label] += result.amount_per_minute()
self.get_widget(out_amount_name(resource_label)).set_value(
f"{output_resources[resource_label]:.2f} / min"
)
else:
port = self.add_output(resource_label, color=(200, 20, 0))
port.add_accept_port_type(resource_label, PortTypeEnum.IN.value, "factorygame.Machine")
self._add_text_label(out_amount_name(resource_label), result, output_resources, resource_label)
performance_slider_name = "machine performance"
def set_performance(percentage):
factor = percentage / 100.0
for ingredient_label, amount in input_resources.items():
self.get_widget(in_amount_name(ingredient_label)).set_value(f"{amount * factor:.2f} / min")
for result_label, amount in output_resources.items():
self.get_widget(out_amount_name(result_label)).set_value(f"{amount * factor:.2f} / min")
self.get_widget(performance_slider_name).get_value()
slider = NodeSlider(name=performance_slider_name, label="Overclocking Performance", parent=self.view)
self.add_custom_widget(slider)
slider.value_changed.connect(lambda name, value: set_performance(max(1, min(250, value))))
def _add_text_label(self, name, flow, resource_amounts, resource_label):
resource_amounts[resource_label] = flow.amount_per_minute()
self.add_text_input(name=name, label=name, text=f"{resource_amounts[resource_label]} / min")
widget = self.get_widget(name)
widget.get_custom_widget().setReadOnly(True)
widget.widget().setMaximumWidth(220)
def on_port_connected(input_port: Port, output_port: Port):
global debug
if debug:
print(f"Port {output_port} connected to {input_port}")
if isinstance(output_port.node(), GlobalInput) and output_port.name() == "Create Machine":
output_port.clear_connections(push_undo=False, emit_signal=False)
with Session(engine) as session, SatisfactoryPlus() as data_provider:
do_provider_search = False
resource_label = input_port.name()
matching_resources = session.scalars(Resource.by_label(resource_label)).all()
if len(matching_resources) == 0:
print("Could not find existing resources matching the search string.. starting wiki search")
else:
options = {(idx + 1): str(matching_resources[idx].label) for idx in range(len(matching_resources))}
options[0] = ""
selected_res = prompt(
options=options,
text="Chose a resource to continue or 0 to continue with a wiki search",
default=1,
)
if selected_res is None:
return
if selected_res != 0:
resource = matching_resources[selected_res - 1]
do_provider_search = False
if do_provider_search:
ret = data_provider.search_for_resource(session=session, search=resource_label)
if ret is None:
print("Resource not found")
return
resource, exists_in_db = ret
if not exists_in_db:
print("Resource not yet fetched, run fetch first")
return
stmt = select(Recipe).join(Recipe.results).filter(ResourceFlow.resource_id == resource.id)
recipes = session.scalars(stmt).all()
if len(recipes) == 0:
print("No recipes found for resource")
return
elif len(recipes) > 1:
options = {(idx + 1): recipes[idx].describe() for idx in range(len(recipes))}
user_choice = prompt(options=options, text="Select recipe", default=1)
if user_choice is None:
return
recipe = recipes[user_choice - 1]
else:
recipe = recipes[0]
recipe_machine = graph.create_node("factorygame.Machine", push_undo=True)
recipe_machine.assign_recipe(recipe)
recipe_machine.update()
recipe_machine.set_x_pos(input_port.node().x_pos() - recipe_machine.view.width - 200)
recipe_machine.get_output(input_port.name()).connect_to(input_port)
if recipe_machine.x_pos() - (global_input.x_pos() - global_input.view.width) < 200:
global_input.set_x_pos(recipe_machine.x_pos() - global_input.view.width - 200)
@click.command
@click.option("--debug", is_flag=True)
@click.argument("search")
def main(debug: bool, search: str):
global engine
globals()["debug"] = debug
engine = create_engine("sqlite:///file.db", echo=debug)
with Session(engine) as session, SatisfactoryPlus(debug=debug) as data_provider:
do_provider_search = False
matching_resources = session.scalars(Resource.by_label(search)).all()
if len(matching_resources) == 0:
print("Could not find existing resources matching the search string.. starting wiki search")
else:
options = {(idx + 1): str(matching_resources[idx].label) for idx in range(len(matching_resources))}
options[0] = ""
selected_res = prompt(
options=options, text="Chose a resource to continue or 0 to continue with a wiki search", default=1
)
if selected_res is None:
return
if selected_res != 0:
resource = matching_resources[selected_res - 1]
do_provider_search = False
if do_provider_search:
ret = data_provider.search_for_resource(session=session, search=search)
if ret is None:
print("Resource not found")
return
resource, exists_in_db = ret
if not exists_in_db:
print("Resource not yet fetched, run fetch first")
return
stmt = select(Recipe).join(Recipe.results).filter(ResourceFlow.resource_id == resource.id)
recipes = session.scalars(stmt).all()
if len(recipes) == 0:
print("No recipes found for resource")
return
elif len(recipes) > 1:
options = {(idx + 1): recipes[idx].describe() for idx in range(len(recipes))}
user_choice = prompt(options=options, text="Select recipe", default=1)
if user_choice is None:
return
recipe = recipes[user_choice - 1]
else:
recipe = recipes[0]
app = QtWidgets.QApplication([])
global graph
graph = NodeGraph()
graph.widget.resize(1280, 720)
graph.register_node(Machine)
graph.register_node(GlobalInput)
graph_widget = graph.widget
graph_widget.show()
global global_input
global_input = graph.create_node("factorygame.GlobalInput", push_undo=False)
recipe_machine = graph.create_node("factorygame.Machine", push_undo=False)
recipe_machine.assign_recipe(recipe)
graph.auto_layout_nodes([global_input, recipe_machine])
global_input.set_y_pos(recipe_machine.y_pos())
global_input.set_x_pos(global_input.x_pos() - global_input.model.width - 200)
graph.center_on([global_input, recipe_machine])
graph.port_connected.connect(on_port_connected)
app.exec_()
if __name__ == "__main__":
main()