Add world output for resources
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commit
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@ -1,5 +1,5 @@
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#!/usr/bin/env python3
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import itertools
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import re
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from datetime import timedelta
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@ -15,14 +15,22 @@ from sqlalchemy import create_engine
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from sqlalchemy.orm import Session
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from factorygame.data.common import chose_resource, resource_needs_update, chose_recipe
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from .models import Recipe, Resource
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from .models import Recipe, Resource, ResourceFlow
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from ..helper import prompt
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WORLD_OUTPUT_PORT_NAME = "World Output"
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WORLD_OUTPUT_COLOR = (0, 139, 41)
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CREATE_MACHINE_PORT_NAME = "Create Machine"
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INPUT_COLOR = (249, 169, 0)
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OUTPUT_COLOR = (204, 44, 36)
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OTHER_COLOR = (0, 83, 135)
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graph = None
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class NodeSlider(NodeBaseWidget):
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def __init__(self, name, label="", parent=None):
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super(NodeSlider, self).__init__(parent)
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@ -58,7 +66,22 @@ class GlobalInput(BaseNode):
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def __init__(self):
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super().__init__()
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self.add_output("Create Machine", color=OTHER_COLOR)
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self.model.width = 240
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self.set_port_deletion_allowed(True)
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self.add_special_ports()
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def add_special_ports(self):
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self.add_output(WORLD_OUTPUT_PORT_NAME, color=WORLD_OUTPUT_COLOR)
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self.add_output(CREATE_MACHINE_PORT_NAME, color=OTHER_COLOR)
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def reorder_outputs(self):
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self.delete_output(WORLD_OUTPUT_PORT_NAME)
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self.delete_output(CREATE_MACHINE_PORT_NAME)
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self.add_special_ports()
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def update_x_pos(self):
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min_x_pos = min(map(lambda node: node.x_pos(), filter(lambda node: node != self, graph.all_nodes())))
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self.set_x_pos(min_x_pos - self.view.width - 150)
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class Machine(BaseNode):
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@ -82,12 +105,6 @@ class Machine(BaseNode):
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self.set_property("name", recipe.factory.label, push_undo=False)
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def in_amount_name(resource_label: str):
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return f"In {resource_label} amount"
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def out_amount_name(resource_label: str):
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return f"Out {resource_label} amount"
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input_resources: dict[str, float] = {}
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for ingredient in recipe.ingredients:
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resource_label = ingredient.resource.label
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@ -97,10 +114,12 @@ class Machine(BaseNode):
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f"{input_resources[resource_label]:.2f} / min"
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)
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else:
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port = self.add_input(resource_label, color=INPUT_COLOR)
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port = self.add_input(resource_label, multi_input=True, color=INPUT_COLOR)
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port.add_accept_port_type(resource_label, PortTypeEnum.OUT.value, "factorygame.Machine")
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port.add_accept_port_type("Create Machine", PortTypeEnum.OUT.value, "factorygame.GlobalInput")
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self._add_text_label(
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port.add_accept_port_type(resource_label, PortTypeEnum.OUT.value, "factorygame.GlobalInput")
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port.add_accept_port_type(CREATE_MACHINE_PORT_NAME, PortTypeEnum.OUT.value, "factorygame.GlobalInput")
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port.add_accept_port_type(WORLD_OUTPUT_PORT_NAME, PortTypeEnum.OUT.value, "factorygame.GlobalInput")
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self._add_readonly_resource_text(
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in_amount_name(resource_label),
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ingredient,
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input_resources,
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@ -119,7 +138,7 @@ class Machine(BaseNode):
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else:
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port = self.add_output(resource_label, color=OUTPUT_COLOR)
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port.add_accept_port_type(resource_label, PortTypeEnum.IN.value, "factorygame.Machine")
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self._add_text_label(
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self._add_readonly_resource_text(
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out_amount_name(resource_label), result, output_resources, resource_label, border_color=OUTPUT_COLOR
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)
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@ -137,11 +156,32 @@ class Machine(BaseNode):
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self.add_custom_widget(slider)
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slider.value_changed.connect(lambda name, value: set_performance(max(1, min(250, value))))
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def _add_text_label(self, name, flow, resource_amounts, resource_label, border_color):
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def _add_readonly_resource_text(
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self,
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name: str,
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flow: ResourceFlow,
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resource_amounts: dict[str, float],
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resource_label: str,
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border_color: tuple,
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):
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resource_amounts[resource_label] = flow.amount_per_minute()
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self.add_text_input(name=name, label=name, text=f"{resource_amounts[resource_label]} / min")
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widget = self.get_widget(name)
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text = f"{resource_amounts[resource_label]} / min"
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add_resource_text(node=self, name=name, text=text, border_color=border_color, readonly=True)
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def in_amount_name(label: str):
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return f"In {label} amount"
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def out_amount_name(label: str):
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return f"Out {label} amount"
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def add_resource_text(node: BaseNode, name: str, text: str, border_color: tuple, readonly: bool = False):
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node.add_text_input(name=name, label=name, text=text)
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widget = node.get_widget(name)
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line_edit_widget: QLineEdit = widget.get_custom_widget()
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if readonly:
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line_edit_widget.setReadOnly(True)
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group: _NodeGroupBox = widget.widget()
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group.setMaximumWidth(220)
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@ -160,10 +200,12 @@ def on_port_connected(input_port: Port, output_port: Port):
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global debug
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if debug:
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print(f"Port {output_port} connected to {input_port}")
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if isinstance(output_port.node(), GlobalInput) and output_port.name() == "Create Machine":
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if isinstance(output_port.node(), GlobalInput):
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global_input_node: GlobalInput = output_port.node()
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resource_label = input_port.name()
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if output_port.name() == CREATE_MACHINE_PORT_NAME:
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output_port.clear_connections(push_undo=False, emit_signal=False)
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with Session(engine) as session:
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resource_label = input_port.name()
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resource = session.scalars(Resource.by_label(resource_label)).one_or_none()
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if resource_needs_update(resource, recipe_info_timeout=timedelta(days=365)):
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print("Please fetch resource", resource_label, "first.")
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@ -174,13 +216,32 @@ def on_port_connected(input_port: Port, output_port: Port):
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if recipe is None:
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return
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recipe_machine = graph.create_node("factorygame.Machine", push_undo=True)
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recipe_machine: Machine = graph.create_node("factorygame.Machine", push_undo=True)
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recipe_machine.assign_recipe(recipe)
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recipe_machine.update()
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recipe_machine.set_x_pos(input_port.node().x_pos() - recipe_machine.view.width - 100)
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recipe_machine.get_output(input_port.name()).connect_to(input_port)
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if recipe_machine.x_pos() - (global_input.x_pos() - global_input.view.width) < 150:
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global_input.set_x_pos(recipe_machine.x_pos() - global_input.view.width - 150)
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recipe_machine.get_output(resource_label).connect_to(input_port)
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global_input_node.update_x_pos()
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elif output_port.name() == WORLD_OUTPUT_PORT_NAME:
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output_port.clear_connections(push_undo=False, emit_signal=False)
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for idx, port in enumerate(global_input_node.output_ports()):
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if port.name() == resource_label:
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port.connect_to(input_port, push_undo=True, emit_signal=False)
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# FIXME: recalculate
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return
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if isinstance(input_port.node(), Machine):
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machine_node: Machine = input_port.node()
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new_output_port = global_input_node.add_output(name=resource_label, color=OUTPUT_COLOR)
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add_resource_text(
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node=global_input_node,
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name=out_amount_name(resource_label),
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text=str(machine_node.get_property(in_amount_name(resource_label))),
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border_color=OUTPUT_COLOR,
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)
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global_input_node.reorder_outputs()
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global_input_node.update_x_pos()
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new_output_port.connect_to(input_port, push_undo=True, emit_signal=False)
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# FIXME: recalculate
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@click.command
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@ -223,13 +284,12 @@ def main(debug: bool, search: str):
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graph.register_node(GlobalInput)
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graph_widget = graph.widget
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graph_widget.show()
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global global_input
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global_input = graph.create_node("factorygame.GlobalInput", push_undo=False)
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recipe_machine = graph.create_node("factorygame.Machine", push_undo=False)
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recipe_machine.assign_recipe(recipe)
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graph.auto_layout_nodes([global_input, recipe_machine])
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global_input.set_y_pos(recipe_machine.y_pos())
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global_input.set_x_pos(global_input.x_pos() - global_input.model.width - 150)
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global_input.update_x_pos()
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graph.center_on([global_input, recipe_machine])
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graph.port_connected.connect(on_port_connected)
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app.exec_()
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