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@ -19,8 +19,9 @@ from sqlalchemy.orm import Session
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from factorygame.data.common import chose_resource, resource_needs_update, chose_recipe
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from .models import Recipe, Resource, ResourceFlow
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WORLD_INPUT_PORT_NAME = "World Input"
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WORLD_OUTPUT_PORT_NAME = "World Output"
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WORLD_OUTPUT_COLOR = (0, 139, 41)
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WORLD_PORT_COLOR = (0, 139, 41)
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CREATE_MACHINE_PORT_NAME = "Create Machine"
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@ -124,10 +125,10 @@ class GlobalInput(BaseNode):
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self.output_resources: dict[str, float] = {}
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def add_special_ports(self):
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self.add_output(WORLD_OUTPUT_PORT_NAME, multi_output=False, color=WORLD_OUTPUT_COLOR)
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self.add_output(WORLD_OUTPUT_PORT_NAME, multi_output=False, color=WORLD_PORT_COLOR)
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self.add_output(CREATE_MACHINE_PORT_NAME, multi_output=False, color=OTHER_COLOR)
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def reorder_outputs(self):
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def reorder_ports(self):
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self.delete_output(WORLD_OUTPUT_PORT_NAME)
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self.delete_output(CREATE_MACHINE_PORT_NAME)
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self.add_special_ports()
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@ -136,23 +137,24 @@ class GlobalInput(BaseNode):
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min_x_pos = min(map(lambda node: node.x_pos(), filter(lambda node: node != self, graph.all_nodes())))
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self.set_x_pos(min_x_pos - self.view.width - 150)
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def create_global_output(self, graph: NodeGraph, resource_label: str, initial_resource_amount: str) -> Port:
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def create_global_output(self, graph: NodeGraph, resource_label: str, initial_resource_amount: float) -> Port:
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# FIXME: support multiple resource outputs or add splitters
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new_output_port = self.add_output(name=resource_label, multi_output=False, color=OUTPUT_COLOR)
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widget = add_resource_text(
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node=self,
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name=out_amount_name(resource_label),
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text=initial_resource_amount,
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text=resource_amount_to_text(initial_resource_amount),
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border_color=OUTPUT_COLOR,
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)
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self.output_resources[resource_label] = parse_resource_amount(initial_resource_amount)
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self.output_resources[resource_label] = initial_resource_amount
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widget.value_changed.connect(lambda: self.update_resource_output(resource_label))
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self.reorder_outputs()
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self.reorder_ports()
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self.update_x_pos(graph=graph)
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return new_output_port
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def update_resource_output(self, resource_label: str):
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widget: NodeLineEdit = self.get_widget(out_amount_name(resource_label))
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assert resource_label in self.output_resources
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widget: NodeLineEdit = self.get_widget(out_amount_name(resource_label))
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new_amount = parse_resource_amount(widget.get_value())
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if self.output_resources[resource_label] != new_amount:
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self.output_resources[resource_label] = new_amount
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@ -164,6 +166,54 @@ class GlobalInput(BaseNode):
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node.update_input(resource_label, new_amount)
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class GlobalOutput(BaseNode):
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__identifier__ = "factorygame"
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NODE_NAME = "Global Output"
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def __init__(self):
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super().__init__()
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self.model.width = 240
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self.set_port_deletion_allowed(True)
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self.add_special_ports()
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self.input_resources: dict[str, float] = {}
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def add_special_ports(self):
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self.add_input(WORLD_INPUT_PORT_NAME, multi_input=False, color=WORLD_PORT_COLOR)
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self.add_input(CREATE_MACHINE_PORT_NAME, multi_input=False, color=OTHER_COLOR)
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def reorder_ports(self):
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self.delete_input(WORLD_INPUT_PORT_NAME)
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self.delete_input(CREATE_MACHINE_PORT_NAME)
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self.add_special_ports()
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def update_x_pos(self, graph: NodeGraph):
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other_nodes = filter(lambda node: node != self, graph.all_nodes())
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max_x = max(map(lambda node: node.x_pos() + node.view.width, other_nodes))
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self.set_x_pos(max_x + 150)
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def create_global_input(self, graph: NodeGraph, resource_label: str, initial_resource_amount: float) -> Port:
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# FIXME: support multiple resource inputs or add mergers
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new_input_port = self.add_input(name=resource_label, multi_input=False, color=INPUT_COLOR)
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widget = add_resource_text(
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node=self,
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name=in_amount_name(resource_label),
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text=resource_amount_to_text(initial_resource_amount),
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border_color=INPUT_COLOR,
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)
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line_edit_widget: QLineEdit = widget.get_custom_widget()
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line_edit_widget.setReadOnly(True)
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self.input_resources[resource_label] = initial_resource_amount
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self.reorder_ports()
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return new_input_port
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def update_input(self, resource_label: str, value: float):
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assert resource_label in self.input_resources
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widget: NodeLineEdit = self.get_widget(in_amount_name(resource_label))
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if self.input_resources[resource_label] != value:
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self.input_resources[resource_label] = value
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widget.set_value(resource_amount_to_text(self.input_resources[resource_label]))
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class Machine(BaseNode):
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__identifier__ = "factorygame"
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NODE_NAME = "FactoryGame Machine"
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@ -245,7 +295,6 @@ class Machine(BaseNode):
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for port in self.get_output(result_label).connected_ports():
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node = port.node()
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assert isinstance(node, Machine), f"Connected node must be a machine: {node}"
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node.update_input(
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resource_label=result_label,
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value=new_output_value,
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@ -291,6 +340,9 @@ class Machine(BaseNode):
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else:
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port = self.add_output(resource_label, multi_output=False, color=OUTPUT_COLOR)
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port.add_accept_port_type(resource_label, PortTypeEnum.IN.value, "factorygame.Machine")
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port.add_accept_port_type(resource_label, PortTypeEnum.IN.value, "factorygame.GlobalOutput")
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port.add_accept_port_type(CREATE_MACHINE_PORT_NAME, PortTypeEnum.IN.value, "factorygame.GlobalOutput")
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port.add_accept_port_type(WORLD_INPUT_PORT_NAME, PortTypeEnum.IN.value, "factorygame.GlobalOutput")
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self._add_readonly_resource_text(
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out_amount_name(resource_label),
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result,
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@ -340,8 +392,10 @@ class GraphController(QObject):
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self.graph.widget.resize(1280, 720)
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self.graph.register_node(Machine)
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self.graph.register_node(GlobalInput)
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self.graph.register_node(GlobalOutput)
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self.global_input: GlobalInput = self.graph.create_node("factorygame.GlobalInput", push_undo=False)
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self.global_output: GlobalOutput = self.graph.create_node("factorygame.GlobalOutput", push_undo=False)
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self.graph.port_connected.connect(self.on_port_connected)
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@ -379,17 +433,20 @@ class GraphController(QObject):
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resource_future = chose_resource(session=session, resource_label=search, prompt=self.dialog_prompt)
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resource_future.add_done_callback(resource_selected_cb)
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def recipe_selections_cb(recipe_future: Future[Recipe | None]):
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def recipe_selected_cb(recipe_future: Future[Recipe | None]):
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recipe = recipe_future.result()
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if recipe is not None:
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recipe_machine: Machine = self.graph.create_node("factorygame.Machine", push_undo=False)
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recipe_machine.assign_recipe(recipe)
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self.graph.auto_layout_nodes([self.global_input, recipe_machine])
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recipe_machine.update()
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self.graph.auto_layout_nodes([self.global_input, recipe_machine, self.global_output])
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self.global_input.set_y_pos(recipe_machine.y_pos())
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self.global_output.set_y_pos(recipe_machine.y_pos())
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self.global_input.update_x_pos(graph=self.graph)
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self.graph.center_on([self.global_input, recipe_machine])
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self.global_output.update_x_pos(graph=self.graph)
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self.graph.center_on([self.global_input, recipe_machine, self.global_output])
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recipe_selected_future.add_done_callback(recipe_selections_cb)
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recipe_selected_future.add_done_callback(recipe_selected_cb)
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select_recipe_async()
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def show(self):
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@ -401,6 +458,7 @@ class GraphController(QObject):
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output_node = output_port.node()
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if output_node == self.global_input:
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resource_label = input_port.name()
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input_node = input_port.node()
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if output_port.name() == CREATE_MACHINE_PORT_NAME:
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output_port.clear_connections(push_undo=False, emit_signal=False)
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@ -410,9 +468,11 @@ class GraphController(QObject):
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recipe_machine: Machine = self.graph.create_node("factorygame.Machine", push_undo=True)
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recipe_machine.assign_recipe(recipe)
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recipe_machine.update()
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recipe_machine.set_x_pos(input_port.node().x_pos() - recipe_machine.view.width - 100)
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recipe_machine.set_x_pos(input_node.x_pos() - recipe_machine.view.width - 100)
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recipe_machine.get_output(resource_label).connect_to(input_port)
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self.global_input.update_x_pos(graph=self.graph)
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if isinstance(input_node, Machine):
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input_node.update_input(resource_label, recipe_machine.get_resource_output(resource_label))
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with Session(self.engine) as session:
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resource = session.scalars(Resource.by_label(resource_label)).one_or_none()
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@ -430,19 +490,56 @@ class GraphController(QObject):
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# if port.name() == resource_label:
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# port.connect_to(input_port, push_undo=True, emit_signal=False)
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# return
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if isinstance(input_port.node(), Machine):
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machine_node: Machine = input_port.node()
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initial_resource_amount = str(machine_node.get_property(in_amount_name(resource_label)))
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if isinstance(input_node, Machine):
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resource_amount = parse_resource_amount(str(input_node.get_property(in_amount_name(resource_label))))
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new_output_port = self.global_input.create_global_output(
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graph=self.graph,
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resource_label=resource_label,
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initial_resource_amount=initial_resource_amount,
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initial_resource_amount=resource_amount,
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)
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new_output_port.connect_to(input_port, push_undo=True, emit_signal=False)
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input_node.update_input(resource_label, resource_amount)
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elif isinstance(output_node, Machine):
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input_node = input_port.node()
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resource_label = output_port.name()
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if isinstance(input_node, Machine):
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if input_node == self.global_output:
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if input_port.name() == CREATE_MACHINE_PORT_NAME:
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input_port.clear_connections(push_undo=False, emit_signal=False)
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def recipe_selected_cb(recipe_future: Future[Recipe | None]):
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recipe = recipe_future.result()
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if recipe is not None:
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recipe_machine: Machine = self.graph.create_node("factorygame.Machine", push_undo=True)
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recipe_machine.assign_recipe(recipe)
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recipe_machine.update()
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recipe_machine.set_x_pos(output_node.x_pos() + output_node.view.width + 100)
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output_port.connect_to(recipe_machine.get_input(resource_label))
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self.global_output.update_x_pos(graph=self.graph)
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with Session(self.engine) as session:
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resource = session.scalars(Resource.by_label(resource_label)).one_or_none()
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if resource_needs_update(resource, recipe_info_timeout=timedelta(days=365)):
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print("Please fetch resource", resource_label, "first.")
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return
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chose_recipe(
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session=session, resource=resource, prompt=self.dialog_prompt, ingredient=True
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).add_done_callback(recipe_selected_cb)
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elif input_port.name() == WORLD_INPUT_PORT_NAME:
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input_port.clear_connections(push_undo=False, emit_signal=False)
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for idx, port in enumerate(self.global_output.output_ports()):
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assert port.name() != resource_label, f"Duplicate output port for {resource_label}"
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# if port.name() == resource_label:
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# port.connect_to(input_port, push_undo=True, emit_signal=False)
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# return
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resource_amount = output_node.get_resource_output(resource_label)
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new_input_port = self.global_output.create_global_input(
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graph=self.graph,
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resource_label=resource_label,
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initial_resource_amount=resource_amount,
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)
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output_port.connect_to(new_input_port, push_undo=True, emit_signal=False)
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elif isinstance(input_node, Machine):
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resource_amount = output_node.get_resource_output(resource_label)
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input_node.update_input(
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resource_label,
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